2.6 clash royale

2.6 clash royale

Musketeer: 2.6 clash royale is another vital card in this deck. Costing only 4 elixirs, able to hit air and ground, this card is your main support and defense. At tourney standards, Musketeer deals damage and has hit points. Meaning it can 1 shot Goblins and Spear Goblins of the same level.

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent.

2.6 clash royale

In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit. This card is your main win condition. Use him to apply pressure when your opponent plays their win condition. He can also be played behind units on a counter push of even in the opposite lane to force them to split their elixir. You can play him at the bridge to kite units away from your towers, for example if a pekka is closing in on your tower he can kite it away. Later game you can use your spells to help support him especially if you know what units they have in cycle you can make prediction spell placements. Canon is a key defensive tool on this deck to help you defeat many archetypes in the game. Against graveyard play this card close to your tower unless they have freeze to help take out the spawning skeletons. Musketeer is your only direct air damaging unit. Try to protect like you would a princess in a bait deck especially against lava hound decks.

For example, at tournament standard one fireball deals damage to towers, and a log deals 84, combined they deal damage.

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Average elixir 2. This is one of the most timeless decks and can be played against most decks! It does require some level of skill and also figuring out what cards your opponent has in hand. It has great defensive capabilities with the ice golem pulling their troops away. This is your main win condition, bait out your opponents counter cards for the hog rider and watch him cause havoc on their towers! You need to figure out early on what deck your opponent is using and try keep track of their cycle. The ice spirit is a good opening play at the bridge as it can potentially get chip damage at the tower. Just try not to over commit in single elixir as if your opponent takes one of your towers you may find it hard to break through their defenses.

2.6 clash royale

If your up against Lava Loon then cycling musketeers will be key to the victory while also pressuring the opposite lane. Canon can be use to pull cards like giant, golem and loom to allow you extra time to shut down their push. Go check out my video where Hazard is pushing live on ladder and we talk about the decisions he makes while pushing high on ladder with this deck. This guy is great and extremely versatile, he is primarily a tank tank but you can use him to slow down minion hordes or to tank for your hog in a push. You need to know when to play him to get the most value possible. This is your big spell in this deck. Try to always get chip damage when possible on the opponents towers with this card.

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You can also place a hog with a surviving musketeer or ice golem forming a counterpush, even if you have more damage in the other lane. Hope you never lose. Simply place the cannon in the center like you would if there as a hog approaching. Every match is winnable, and watching your replays to see what mistake you did is maybe the best tool to help you improve, not just at a deck but at the game in general. Double elixir time. It is great against dual lane pressure, but it risks spell value if you need to place Cannon in the center as well. A big no-no is playing your musketeer unprovoked. The real challenge is when it comes to the cheaper buildings — cannon and tesla. So be wary of those medium-large pushes if you lost the advantage. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. After getting used to this deck, it takes an extremely good Balloon player to beat you, because they have to out cycle you and all of your Balloon counters while defending your Hog pushes. The only situation when I would play her in the back is behind an ice golem. Hog Rider Primary win condition. Arena Level.

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players!

You have 7 elixir to defend this push, and you can count on your opponent adding in spells and a Miner when they have the elixir to do so. Against both spells you obviously have to space out your musketeer. What went wrong? There are two main balloon decks going around right now, the cheap cycle ones with inferno tower and miner, and the more expensive ones running freeze, pekka and tornado, both equally unpleasant. This can catch them off guard the first time you do it. Ice Spirit is used almost more than your Hog. The pressure is high. The best cannon spot against hog riders is the placement, 4 tiles from the river, 2 tiles from the defending tower. The most essential card in this deck. Defensive buildings are also tricky.

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