5e arcane trickster

5e arcane trickster

This page applies almost exclusively to Arcane Tricksters. Other rogues who take Magic Initiate may also find this section beneficial.

It's a rogue subclass that will allow you to take spells off the wizard spell list. Most of the abilities you'll have access to come from the illusion and enchantment schools of magic. Spells such as mage hand will allow you to expand on the other abilities you get as a rogue. That being said, you can't build an arcane trickster the same way you would a wizard. Check out this guide to learn more.

5e arcane trickster

Creating illusions , distracting guards , and using an invisible, spectral hand to manipulate the environment at range makes for some epic moments at the table. Often considered top tier amongst Rogue subclasses , the Arcane Trickster is certainly one of the easiest to recommend. Everything in this guide has an emoji, ranking how useful a given ability or feature is to playing Rogue effectively. Not game-breaking, and certainly replaceable, but a strong choice that shores up some weakness. Could work for a specific build, but otherwise is either a wasted opportunity or is just weaker than other alternatives. This weighs down the class and just takes up space on the character sheet. A weakness you will have to accommodate for. Weaker but flavorful builds also have their place and can make for fulfilling characters. We have an exercise for you. There are a lot of DnD players who play for an equally large number of different reasons—and the Arcane Trickster seems to work for many of them. The mechanical appeal of this archetype comes down to two things—full progression in Sneak Attack and a decent level of progression in your casting ability.

How to Build Lord of the Rings Characters. We also recommend our Rogue Spell List Breakdown which is used exclusively for arcane tricksters.

The Arcane Trickster has been a popular archetype since its inception. The primary drawback of being an arcane magic user is being both frail and conspicuous. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. Veterans of 3. This subclass will let you live out the fantasy of using magic on unsuspecting persons to perform both light-hearted shenanigans and also straight up murder. You play like a Rogue that happens to have magical capacities. We also recommend our Rogue Spell List Breakdown which is used exclusively for arcane tricksters.

This page applies almost exclusively to Arcane Tricksters. Other rogues who take Magic Initiate may also find this section beneficial. It may be helpful to see my Wizard Spell List Breakdown for more advice on spells which go beyond this limitation. Try to avoid spell attacks and spells which require a saving throw from targets unless you can reliably use them while undetected since Magical Ambush can offset your relatively poor save DC. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Consult your DM before deciding to use these spells. Use a weapon instead.

5e arcane trickster

Arcane Tricksters are rogues that gain access to spells from the wizard spell list. They are considered a half-caster, only getting spell slots up to 4th level, and have a maximum of 11 spell slots at 20th level. On top of the ability to cast spells, Arcane Tricksters gain roguish abilities to use with their spells. Arcane Tricksters have an insane amount of utility. The amazing proficiencies and expertise offered by the rogue class on top of their spells make them able to be of use in any situation. Also, like Eldritch Knights, Arcane Tricksters merge a linear, martial class with the options provided by spellcasters. This can lead to more varied gameplay and more unique combat scenarios.

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This image is just that. I fully realize that this is even bigger cheese than what I was using a familiar for over in the Ancestral Guardian handbook, but, RAW, it works. This feat gives you a spellbook capable of holding two 1st level spells from the bard, druid, cleric, wizard already known , sorcerer, or warlock spell lists. If they choose to pursue you, they'll take the extra damage. Pretty much all of their features are useful. While this makes up for the arcane trickster's bad spell DC, you should still probably invest in utility spells rather than damage ones. If your Arcane Trickster typically explores at the lead of the party and your DM is strict about meta-gaming , being able to communicate with someone in the party at range is great. Mage Hand Legerdemain Mage Hand Legerdemain will give you an invisible hand that you can use to pick locks and steal while you focus on more important things such as attacking. In addition, whenever you have advantage on an attack using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice or roll three at once. Mage Hand is an already useful ability but at 3rd level, the Arcane Trickster takes it to new heights. How to Build Anime and Manga Characters. Charm Person can get you out of a sticky situation in the event you're caught during infiltration. You will need a decent Intelligence score to use this ability to its fullest. Skip to content.

Creating illusions , distracting guards , and using an invisible, spectral hand to manipulate the environment at range makes for some epic moments at the table.

Fighter could also be an interesting play if you build it as a Dex-based Echo Knight. You will need a decent Intelligence score to use this ability to its fullest. As mentioned above, this is mathematically a How to Build Movie Characters. Finally, Greater Invisibility. You also gain some self-healing with Second Wind. This leads to more Sneak Attack opportunities. We, however, do have a soft spot for janky, under-optimized characters with flair. Then spend your normal Action to take the Ready action. The new spell must be of a level for which you have spell slots, and it must be an enchantment or illusion spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

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