aether raids

Aether raids

Order within tiers is alphabetical and does not reflect hero quality. All heroes are rated aether raids within each tier. Generic units units without any unique abilities are excluded from the tier list. Tier 1 units consist of overpowered heroes who excel in the current metagame: they are among the strongest in the game and bring overwhelming strength to their respective roles, aether raids, whether it be offense, defense, or support.

Aether Raids is a game mode which debuted on TZ. The goal is to create, invade, and defend keeps. Every battle consists of an offense map , and a defense map , which combine together to make the battlefield. The attacker controls the offense map while the defender controls the defense map. If the defender is defeated within seven turns, the attacker wins. If the attacker surrenders, it will count as defeat. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift.

Aether raids

This guide will show you how to play Aether Raids, recommended structures, the best Aether Raids units, and how to build your Aether Raid defense! List of Contents. To win in Aether Raids, you must take out all enemy units within 7 turns. This is unlike the Arena wherein there is no turn-limit. This makes Aether Raids more fast-paced and strategic than the other competitive game modes. Enemy units in Aether Raids are AI-controlled and they will not move unless they are attacked or one of your units end the phase while in the range of the enemy danger zone. This encourages offensive strategies, which are very fit for the context of the game mode. There are exceptions to this rule, however. These include, but are not limited to:. It is not a clear requirement to destroy the opponents' Aether structures in a raid, but doing so will help recover some of the Aether raiding costs. Doing so consistently will allow you more raids in a season. This gives you the best opportunity to climb through the tiers in Aether Raids. You must destroy the Aether structures before wiping out the entire enemy team as taking out the final enemy unit will end the raid immediately. Your score or lift after an Aether Raid decreases per each ally that is taken out.

Flag for the class led by Dimitri.

All right, Sharena, we've arrived! Welcome to our brand-new Aether Keep! Wow, Commander Anna, this is incredible! It's really flying! For a moment, I dreaded to think where you could possibly be taking me on a pegasus all of a sudden, but I never expected something so wonderful. It's always been a dream of mine to live in a flying castle! Oh, this is like being a princess in a fairy tale!

This page shows great units to have in your raiding party as well as how to integrate them into specific strategies and lineups. List of Contents. Mythic Heroes are the backbone of every raiding party and are the primary method of obtaining higher scores and rewards in Aether Raids. Without using Mythic heroes, your lift gain will be at its bare minimum potential and will lead to lower rewards for each season's end. Below is a table which shows your lift gain per match without using the double boost feature for every possible configuration of your raiding party. As you can see, the best raiding party configuration, without accounting for merges on your Mythic heroes, is either 2 Mythic Heroes and 3 Blessed heroes , or 3 Mythic heroes and 2 Blessed heroes.

Aether raids

Aether Raids is a game mode which debuted on TZ. The goal is to create, invade, and defend keeps. Every battle consists of an offense map , and a defense map , which combine together to make the battlefield. The attacker controls the offense map while the defender controls the defense map. If the defender is defeated within seven turns, the attacker wins. If the attacker surrenders, it will count as defeat. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift. Aether Raids requires Aether to participate in battles.

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When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. Oh, this is like being a princess in a fairy tale! A statue of Askr's retainer in the form of a divine beast. Note: Fortress O cannot be destroyed. Cavalry School D. Can also be used as decor. Bridal Sophia. Your score or lift after an Aether Raid decreases per each ally that is taken out. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift. Young Innes. Spring Maria. A good number of players enter battle with a full row of offensive structures, leaving no room for their weaker units such as their Mythic heroes who do not receive bonus stats to hide. Point out mistakes and send feedback Edit Send. Also, if the Lift a player has is or lower no Lift will be loss.

This guide will show you how to play Aether Raids, recommended structures, the best Aether Raids units, and how to build your Aether Raid defense! List of Contents.

Walkthrough Menu. When the defender's Fortress structure is of a higher level than the attacker's Fortress structure, the difference between their levels will be calculated as 0. Infantry School O. Aether Stones are awarded through playing Aether Raids. A maximum of 2 Decoy Traps can be placed at the same time. Many Tier 1 heroes are incredibly powerful and will often wield powerful unique weapons and skills. Arena Guide. Popular Articles. Summer Tana. Panic Manor O. Beginner's Guide. Young Innes. Mythic heroes grant their blessed allies stat bonuses depending on their Mythic element.

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