battle for bunker hill fallout 4

Battle for bunker hill fallout 4

Father orders the Sole Survivor to go to Bunker Hill to reclaim some escaped synths held there under the protection of the Railroad. The player will have backup from a courser designated X

Bunker Hill Monument , [1] known after the war as Bunker Hill , is a location and potential settlement in the Charlestown neighborhood of Boston in After the Great War , the tall obelisk still stands, now home to caravan traders. In the past, the Minutemen protected the settlement from the dangers of the Commonwealth, but after failing to answer a call during a raider attack, the Minutemen are no longer held in high esteem by the local traders. As a result, the residents must now pay "protection money" to the area's raider gangs including those led by Wire and Jared to avoid being attacked, and rely mostly on mercenary protection against those who can't be bought, such as super mutants or gangs which do not honor their deals. The Railroad has a base underneath the complex, where they prepare synths for extradition from the Commonwealth. During their purge of the Railroad, the Institute attacks this complex, with the outcome of the battle dependent on the Sole Survivor 's actions.

Battle for bunker hill fallout 4

This quest begins immediately after completing Synth Retention. Speak with Father, and he will tell you about some stolen Synths. He will tell you to go to Bunker Hill , so that you can get stolen Synths back. As you talk to him, fighting will break out. This is going to be a long, tough battle. The Brotherhood of Steel will show up, and all out chaos will happen. Do your best to sit back, and let the various Synths who show up do the bulk of the work. Pick off the odd person from a distance if possible while you wait for everyone to fight it out. Be particularly careful with the Brotherhood , as they have lots of troops, and some very powerful Captains and Sergeants who have Gatling Guns, and Gatling Lasers. Once the fighting has calmed, you'll find an open red door on the one side of the area, that lets you get in the camp and to the trap door.

Once inside the fighting doesn't end. All rights reserved.

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The second half of the main questline in Fallout 4 features a lot of choices since you can choose between helping multiple factions gain control of the Commonwealth. Some quests allow you to choose between multiple factions during the mission, which creates an even more interesting story. The Battle Of Bunker Hill is a unique quest that you receive in the middle of the main questline , and there are a lot of different ways to finish it. Below you'll find out everything you need to know about completing, The Battle Of Bunker Hill and the outcome for each choice. First, you have to speak with Father , who will send you to Bunker Hill to reclaim Synths that have made an escape from the Institute. However, you have a few options once you get these orders. You can follow Father's directions , or you can go behind his back and inform The Brotherhood Of Steel or The Railroad of your orders, which will allow you to side with either of them, instead of the Institute. Below you'll find a guide for each choice and the outcome for every path. However, you'll face enemies from the Railroad, The Brotherhood Of Steel, and the Institute throughout this mission, so you should prepare by collecting enough ammo, stimpacks, and other items that you need for combat. Additionally, bringing a follower, such as Dogmeat, is a good idea since they can help you during combat.

Battle for bunker hill fallout 4

This quest begins immediately after completing Synth Retention. Speak with Father, and he will tell you about some stolen Synths. He will tell you to go to Bunker Hill , so that you can get stolen Synths back.

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Talk to Father. Inform The Railroad. Walk the catwalk until you find the runaway Synths. Asking for more caps. After the Great War , the tall obelisk still stands, now home to caravan traders. View history Talk You can't turn any faction hostile during the Battle of Bunker Hill. Originally posted by Mortucus :. I need to return to the Institute and tell Shaun what happened in Bunker Hill. Don't have an account? Killing them when the player does meet them and they have already killed the courser will result in a 'kill the courser' objective which is impossible seeing as he is already dead , and 'Speak with Father' objective note: not to be confused with 'speak with Father in the C. Vault-Tec Workshop Nuka-World. Explore Wikis Community Central. Current Wiki.

Despite being able to tell both the Railroad and BoS about the plan at Bunker Hill, you need to follow the Institute quest to complete it. Father learns of a group of runaway Synths being held in Bunker Hill. The group is under the protection of the Railroad, making their retrieval a difficult task.

Once it concludes, the quest ends and Mankind Redefined begins. Brotherhood of Steel. Atomic Shop Apparel Bundles C. It has a lot of potential. You can follow Father's directions , or you can go behind his back and inform The Brotherhood Of Steel or The Railroad of your orders, which will allow you to side with either of them, instead of the Institute. Beacon Hill. However, if one attacks too many Railroad heavy agents in a short period of time, the Railroad will become hostile and Deacon will attack the Sole Survivor if brought along. Vault-Tec Workshop Nuka-World. Now to either issue their recall codes or turn on the Institute. Everyone shooting is an ally, the synths BOS railroad, everyone, and if I shoot any of them I am officially "out" of that faction correct? Our town works because everyone knows we got the raider angle covered. Old Man Stockton and Meg may be wandering the area. No wonder it's such a success

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