best mech in mechwarrior 5

Best mech in mechwarrior 5

Jump to content. Posted 29 December - PM. Posted 30 December - AM.

MechWarrior 5: Mercenaries is set in the year in a galaxy where the human race has expanded beyond its borders to conquer thousands of other systems. The player is a Mercenary who is attempting to revive the once-vibrant family business. They will be the pilot of a BattleMech, raining havoc upon their enemies. With more than 50 Mechs to choose from, players will find that no two Mechs are created equally in MechWarrior 5: Mercenaries. With several options to choose from, including Light, Medium, Heavy, and Assault, they each offer their own unique benefits.

Best mech in mechwarrior 5

Luckily, there are a ton of mechs to get in the game, each with their own unique feel and look. MechWarrior has always been about customizing mechs to fit each mission and your personal playstyle, but there are some mechs that are better than the rest and have some unique abilities that make them stand out. Updated December 13, , by Sean Murray: With the Rise of Rasalhague DLC coming to MechWarrior 5 In January , we thought it'd be best to update this list to reflect a veteran's view of the best mechs available in the Inner Sphere, so you know the right ones to pick. Be on the lookout for these machines to make your company an unstoppable force. This makes the Champion able to withstand withering fire that would cripple most mechs, only causing the Champion to shed its useless arms, thus making the Champion absolutely perfect for AI-controlled allied mechs. Medium lasers are pretty much the gold standard of efficient firepower in every MechWarrior game, and MechWarrior 5 is no exception. Relatively anemic alone or in pairs, the medium laser becomes a true powerhouse as soon as you can mount four or more. The Wolverine has a few claims to fame. The Quarantine Hero variant takes everything great about the Wolverine and dials it up to eleven. Plus, the Wolverine places all of its weapons on the right half of the mech, allowing you to shoulder-charge into combat with your left side able to soak up damage without putting any of your weapons at risk. That said, the Zeus is a fantastic assault mech for those looking for incredible firepower without the bulk of something like an Atlas or a King Crab. This ton assault mech comes with three small missile slots, allowing you to mount three ultra-efficient SRM-4 or LRM-5 missile launchers, while still having room for two medium lasers and a pair of medium autocannons. It also has jump jets, double heatsinks, and best of all, ECM. The benefits ECM brings to every mercenary company are many, degrading your enemy's aim and preventing them from targeting the mech that's jamming enemy sensors.

It features a long-range missile launcher and a long-range laser. The Spider Anansi offers twin AMS to keep it safe from enemy missiles and just enough firepower to out-fight other light mechs without too much trouble.

I am trying to make a list for myself for best mechs, one for each weight class. Would you help me, or correct me with your preferences? I love the looks, so maybe i am biased. Other alternatives? Assault: Marauder 2?

Luckily, there are a ton of mechs to get in the game, each with their own unique feel and look. MechWarrior has always been about customizing mechs to fit each mission and your personal playstyle, but there are some mechs that are better than the rest and have some unique abilities that make them stand out. Updated December 13, , by Sean Murray: With the Rise of Rasalhague DLC coming to MechWarrior 5 In January , we thought it'd be best to update this list to reflect a veteran's view of the best mechs available in the Inner Sphere, so you know the right ones to pick. Be on the lookout for these machines to make your company an unstoppable force. This makes the Champion able to withstand withering fire that would cripple most mechs, only causing the Champion to shed its useless arms, thus making the Champion absolutely perfect for AI-controlled allied mechs. Medium lasers are pretty much the gold standard of efficient firepower in every MechWarrior game, and MechWarrior 5 is no exception.

Best mech in mechwarrior 5

With so many Mechs in MechWarrior 5, it can be daunting for new players to know which ones are the best to take and which are the best to sell. The four different weight classes have their own play styles based on their armour, weapon variety, and speed. Some Mechs are also just flat out better or worse than others, so it's worth knowing in advance what they are. This MechWarrior 5 Mech guide aims to help you work out which Mechs you should be adding to your roster for your mercenary group. There are four different weight classes of Mechs in MechWarrior 5. Each one has their own role to play in a squad, or "Lance". A Lance has four slots which you can fill with four Mechs of your choosing. The only limitation is that you have a maximum "Deployable Tonnage" for every mission. This sets a limit on the maximum combined weight of all of the Mechs on a mission, meaning you can't just rock up to a tiny base using an entire squad of massive Stalker Assault Mechs. Every Mech also has a range of variants, which all have different weapon slot types.

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It's therefore better to deploy Medium Mechs, rather than either the Quickdraw or Dragon. Updated December 13, , by Sean Murray: With the Rise of Rasalhague DLC coming to MechWarrior 5 In January , we thought it'd be best to update this list to reflect a veteran's view of the best mechs available in the Inner Sphere, so you know the right ones to pick. However, with its limited number of heat sinks, it can overheat. Heavy: Black Knight, great energy platfrom, easy to roll damage around. Past Wordle answers. It is well-suited to all types of battle, both near and far, with its diverse range of weaponry. Some Mechs are also just flat out better or worse than others, so it's worth knowing in advance what they are. Banshee La Malinche - Just look at those quirks, baby. I am making these suggestions with my experiences which are with the base game with no DLC. This sets a limit on the maximum combined weight of all of the Mechs on a mission, meaning you can't just rock up to a tiny base using an entire squad of massive Stalker Assault Mechs. Luckily, there are a ton of mechs to get in the game, each with their own unique feel and look. The rear firepower capability results in quite a surprise for anyone trying to sneak up behind this Mech.

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Plus, the Wolverine places all of its weapons on the right half of the mech, allowing you to shoulder-charge into combat with your left side able to soak up damage without putting any of your weapons at risk. The varieties on offer are:. This makes the Champion able to withstand withering fire that would cripple most mechs, only causing the Champion to shed its useless arms, thus making the Champion absolutely perfect for AI-controlled allied mechs. And an honorable mention to the Highlander Heavy Metal. I've been wanting to get Ultraviolet for a long time, but never have quite enough MCs. Logros mundiales. I technically have to point out that Marauder II is not exactly a GM product; at least it wasn't initially, but we'll get to that. Because of this, the Warhammer makes an effective Mech for night fighting. In short, anyone who can, would have a Marauder. It also has jump jets, double heatsinks, and best of all, ECM. An interesting way to, and yes I am borrowing a phrase from an archaic piece of slang here, to quote 'Dab on the haters'? You'll start the main campaign with access to the Centurion Medium Mech and honestly, it is pretty good for the opening hours. High energy weapons mounts that make it a really effective sniper or TAG spotter, a surprisingly good balance of speed, armor, agility, available tonnage and weapon space and thanks to omnipods in most clan mechs can be easily kitted out with other systems so you can pretty much turn it into anything you'd want to try with a light mech. Do you agree? DavidStarr, on 30 December - AM, said:.

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