bg3 guild hall location

Bg3 guild hall location

The Guildhall is an organization that encompasses most criminal groups in the city of Rivington.

Navigating the massive city of Baldur's Gate in Act Three of Baldur's Gate 3 can be a dizzying endeavor, filled with countless buildings and hidden secrets. Among these, one special point of interest is the Guild Hall, which serves as the main hub of activity for the city's underground world, housing all manners of merchants and NPCs. The Guild is involved in several important questlines of the game, but finding the entrance to the Guild Hall can be quite the challenge. Thankfully, there's more than one way to unveil its doors. This guide aims to show you through every approach to access the Guild Hall.

Bg3 guild hall location

It is the stronghold of the Guild , a criminal organisation run by Nine-Fingers Keene. The fastest route is to use the manhole X: Y: in the alley north of the Basilisk Gate waypoint and smash through the western wall X: 38 Y: Follow the path west and there is a locked door to the Guildhall. Lockpicking it DC 20 grants entry to the Guildhall Bar. Above ground, there is an alley X: 57 Y: guarded by Tusgront and several other Guild members. If Aid the Underduke was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage. Severn runs a bar near the entrance to the sewers. He sells the Drunken Cloth and a variety of food and drinks. Two double doors lead to Nine-Fingers' office. Guildmaster Nine-Fingers Keene is holding a council with Guild bursar Uktar about some missing payments from an orphanage. If Jaheira is in your party, Nine-Fingers will recognize her and have some special dialogue.

You can also get into the Guild Hall 'legitimately', by following the Aid the Underduke questline. If Jaheira is in your party, Nine-Fingers will recognize her and have some special dialogue. Joey Carr.

Find Mol is a quest in Baldur's Gate 3 that players can initiate during the game's second act. As the name of this quest suggests, the task at hand is locating a young Tiefling named Mol, though that is easier said than done. Indeed, finding Mol in Baldur's Gate 3 can be a bit tricky, and this guide is here to assist players that are struggling to complete the associated quest. To note, players may find themselves searching for Mol long before reaching Act 2, as she does have a hideout near the Emerald Grove in Act 1. For those fans that are attempting to find the Tiefling during that earlier section of the game, this guide to Baldur's Gate 3 's Find Your Belongings quest should prove to be helpful.

RPGs are notorious for lengthy quests filled with many possible outcomes. Some of these will affect many different choices you can make down the line, and some can even affect which ending you may get in a game. This quest will not only decide a companion that can join your party but also decide if one will leave it. Not only that, it will shape events that will affect the final battle of the game. Updated by Chad Thesen on October 14th , This guide has been updated to feature new embedded links that can allow easier navigation for readers. These embedded links include one for explaining the features of each act and a guide for making the best Rogue build. Before starting this quest, be sure to have recruited Jaheria.

Bg3 guild hall location

It is the stronghold of the Guild , a criminal organisation run by Nine-Fingers Keene. The fastest route is to use the manhole X: Y: in the alley north of the Basilisk Gate waypoint and smash through the western wall X: 38 Y: Follow the path west and there is a locked door to the Guildhall. Lockpicking it DC 20 grants entry to the Guildhall Bar. Above ground, there is an alley X: 57 Y: guarded by Tusgront and several other Guild members. If Aid the Underduke was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks.

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Notably, this building can be accessed in numerous ways, and here are several options that Baldur's Gate 3 players can pursue :. You can choose to interact with these two or go right past them and enter the Prison Entrance door. Hayley Andrews Hayley Andrews Feb 28, Having trouble finding the City Sewers? For a full list of Guild members see: Guild members. In order to dispel the noxious fumes , hit the lever on the wall with a ranged attack or thrown item. Best Cleric Spells. Cade Davie Proud husband and cat dad, Cade has been writing about games for more than five years and playing them for almost three decades. After the sudden attack on the Inn in Act 2 where the target was Isobel, Mol gets abducted by one of the creatures and a new quest will trigger from there. Among these, one special point of interest is the Guild Hall, which serves as the main hub of activity for the city's underground world, housing all manners of merchants and NPCs. If you hop down into the gas, you can reach a lever on the other side that shuts the fumes off.

The Guildhall is the headquarters of the city's criminal underworld. So, how to find the Guildhall in BG3?

Should You Side With Nere? Cade Davie. You can also edit the page to fix the issue. Leave a comment! General Guides. Two double doors lead to Nine-Fingers' office. If you hop down into the gas, you can reach a lever on the other side that shuts the fumes off. Hayley Andrews Hayley Andrews Mar 4, I used Misty Step and Fly with three characters and jumped with my Athlete Paladin to the wood scaffolding and then to the other side of the room. Joey Carr. If multiple days have passed since, this template should be removed. Among these, one special point of interest is the Guild Hall, which serves as the main hub of activity for the city's underground world, housing all manners of merchants and NPCs. Aboard The Nautiloid. In order to dispel the noxious fumes , hit the lever on the wall with a ranged attack or thrown item.

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