Boss monster destroying rooms

Room cards are the main way for players to lure and defeat Heroes to gain Souls. Aside from the Boss ChamberRoom cards are the only card that can be added to extend a player's Dungeonand include 'monster boss monster destroying rooms, 'trap rooms', and 'advanced' versions of both.

Your mission is simple; lure fabled heroes into your ever growing and increasingly dangerous dungeon to destroy them. Boss Monster presents a wonderful merging of theme and mechanics in this quick and light game of tableau and pattern building, harking back to the late eighties and early nineties video games like Super Mario Brothers , with its replication of side-scrolling dungeon exploration, and monster crushing. Dungeons are made up of a maximum of five Dungeon Room cards, each of which will carry with it a damage value, a treasure type and special rule. Each turn players may add another room to their dungeon that can be at the end of the tableau of cards or layering a card over an existing one. In this way players can adjust the damage and special effects of cards, chaining them together for maximum effect.

Boss monster destroying rooms

If youre eager to slay adventurers and build dungeons in Boss Monster, but the basic rulebook left you with some questions, youve come to the right place. Whether youre looking to clarify a particular rule or delve into all the details, these rules expand upon whats covered in the Boss Monster instruction booklet. In our experience, here are the top five rules clarifications requested by advanced gamers after an introductory session of Boss Monster: Treasure Type Matters, But Only For Advanced Rooms: You must build an Advanced Room on an ordinary or Advanced Room that matches its treasure type. Room subtype Trap or Monster does not need to match. You may build an ordinary Room adjacent to your dungeon entrance if you have less than five visible Rooms in play or on top of any other Room. You can always play an ordinary Room over another Room of any type, regardless of treasure type or room subtype. This does not trigger "when you build this Room" effects from the revealed Room. If a Hero is in a Room when it is destroyed, that Hero immediately exits the Room and if it survives moves to the next Room. Damage and abilities of the Room underneath the destroyed Room do not affect the Hero exiting the Room. If there is no Room underneath the revealed Room, the "hole" created by the destroyed Room immediately closes and any Rooms to the left of the destroyed Room slide to the right. Active Player Has Priority: You are the "active player" when it's your turn to play a Room face-down, or when Adventurers are moving through your dungeon. You may play a Spell or Room Ability when another player is active, but they can react with their own Spells and Room Abilities, and those all resolve before your effect.

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It contains corrections, clarifications, and advice on how to get the most out of your new game. For questions not covered in this FAQ, feel free to e-mail us using the form at the bottom of this page. There is only one rule change in Boss Monster 2 , and we also recommend using it for the original Boss Monster. Players no longer discard two cards at the beginning of the game. Uncover: A Room is uncovered when the Room above it is destroyed. Due to printing errors, two mistakes made it into the first printing of Boss Monster 2. The responsible kobolds have been tossed into a bottomless pit.

In a players Dungeon , Rooms can be destroyed through using a destroy room effect or by an opponent forcing the player to destroy a room. Rooms cannot be destroyed by a player unless it activates an effect. Only one effect can be activated when destroying a Room. For example, if a player has Jackpot Stash and The Crushinator in their dungeon they cannot destroy Jackpot Stash to get both the Treasure increase from the card itself and the damage increase from The Crushinator, they must pick one of them. When a room is destroyed, the destroyed room is sent to the Discard Pile and the room underneath the destroyed room is revealed and becomes reactivated. If there is no room underneath the destroyed room, all rooms to the left of it shift right to fill the gap. Wiki Content. Explore Wikis Community Central. Don't have an account?

Boss monster destroying rooms

Top quality exact replica watches with free shipping worldwide and world class customer service. Boss Monster is the fast-paced card game of strategic dungeon building! As a Boss Monster, your goal is to lure hapless adventurers into your dungeon and consume their souls. But beware! Your dungeon must be as deadly as it is enticing, or the puny heroes can actually survive long enough to wound you. More importantly, you have competition. Adventurers are a hot commodity, and other Boss Monsters are all trying to outdo you with more precious treasures and more nefarious traps.

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The key to most of these guidelines is maintaining a balance of treasure icons. Kirax, the Gatekeeper Once this Level Up ability triggers, it adds one Cleric treasure, one Fighter treasure and one Mage treasure in addition to the cards one Thief treasure to your treasure total for the rest of the game. Titan Shield. Dark Altar If you are the active player and an opponent casts a Spell while a Counterspell is in the discard pile, you may destroy Dark Altar to take a Counterspell from the discard pile, put it into your hand, and cancel the opponents Spell. Change language. If a Hero dies in this room, Effect : Kill Effect for short, this effect is activated when a hero's HP is reduced to zero when inside the room. Additional rooms are built to the left of the first room, or on top of a previously-placed room. Share this: Twitter Facebook. For example, a Hero with a printed Health value of 8 who takes 5 damage in your dungeon can be killed by this Spell in the last Room of your dungeon. Added to your shopping list.

Note that that the rooms effect includes itself. So, the room can do between 1 and 5 damage under normal conditions.

Seducia, Sorceress of Sexiness If there are no Heroes left in the Hero decks, this ability is wasted. At the end of the turn, it is reactivated. Dragon Shield. Include roughly equal numbers of Trap and Monster Rooms recommended but not critical. If all players meet either of the conditions above, then subtract their Wounds total from their Soul total - the highest result is the winner. When this card triggers, it adds 2 Souls to your score. Name required. You can not advance an advanced room. Each turn players may add another room to their dungeon that can be at the end of the tableau of cards or layering a card over an existing one. When you use this ability, you choose Spell or Room. Cards specific to Boss Monster 2 are repeated below for your convenience. Was playing a game against the AI and they managed to freeze one of my rooms. Destroy Another Room : these are the opposite, they can only be triggered by destroying a room other than the room causing the effect, In the Event a Room is Destroyed : these rooms are passively activated by the destruction of a room to fill an effect, they cannot be used to destroy a room, but instead are a second effect that comes with the first effect activated by destroying the room. Example: Dark Altar.

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