Castle clash base design town hall 17

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Here is the list of some base designs. Base designs are primarily built to beat HBM. There are too many variables that have an influence on which HBM wave you can beat, therefore are concepts sorted by Town Hall level. Though every single base design has its own flaw, we can still take advantages of what we can do with walls. The rules of attacking troops and heroes are fairly simple. Choose the nearest target, travel until it is in range, attack until it is destroyed. For destructive troops, the nearest target is the nearest tower if there is one.

Castle clash base design town hall 17

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The base works by increasing the time it takes for HBMs to get to the inner walls giving your heroes more time to take them out, but more importantly it gives your heroes more time to do as much damage as they can to the Boss before he reaches his first target - which is the closest hero to him from where he spawned, castle clash base design town hall 17.

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This base is one of the best bases for coc Town Hall 5 available on YouTube. To know more about this TH5 best coc base, continue reading this post. The first thing you can notice is that the town hall is well protected in the center because it has some loot in it and it is worth one star, so it is one of the basic rules to keep in mind while making a hybrid base. Archer towers are arranged in such a way that their range covers the whole base, which means the base is well secured against air attacks from all sides. Cannons are placed right where they are needed providing to the overall balance of the base and making this base perform pretty well against ground attacks. Now coming to storages, they are evenly placed in different compartments, this is the mistake that most beginner base designers make that they place all the storages in the center, and defenses in the outer compartments.

Castle clash base design town hall 17

So, we considered including all three designs farming, hybrid trophy, and war layout in a single post on our site. Here we present the most effective Clash of Clans th9 base designs , complete with a bomb tower and defenses against everything. We are going to take a look at some of the top town hall level 9 war bases in this post on the site. Lavaloons, anti everything, and anti Gowipes are your friends. Because to the paralleled sections, it has a very distinctive design. The most important aspects of this anti-lavaloon design to focus on are the following:. In the second plan for the layout, the town hall is centralized and is located in close proximity to the clan castle.

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Immortep - One of the best hero you can come up with. I recommend bomb placement around both entrances. This results in SM attacking the corner buildings without anyone killing her, makes SM procs continuously until the whole base is destroyed. Credit: piksodriver. Note: Putting a very low HP building at the tip can be a good strategy as it would be destroyed by wave 3 by Griffins. Moving them closer to Town Hall to avoid enemies changing their direction when destroying top buildings leaving enemy Thunder God alone hitting buildings while Town Hall is already destroyed. Current Wiki. Explore Wikis Community Central. Credit: IGG Forums. Description: Monsters walk around in the maze giving your heroes and towers enough time to take them out before they reach their your towers. Flying units ignore walls and cannot be influenced. The first basic principle of base design is ensuring that "choose the nearest target" is not a hero. Description: 4 entrances help spread monsters and reduces the number that can aggro on your heroes at a given time. Decorations can stay. Description: It's a DeathClover modified base,where the vaults tank for you,and you have no towers due to the low might.

This base is one of the best base for coc Town Hall 10 available on YouTube. This Town Hall 10 coc base layout can be used for Trophy pushing.

View history Talk 0. As they completely fly over walls, you will need to have a base design that immediately attracts their attention toward buildings, while your towers and heroes kill them off. Description: 4 entrances help spread monsters and reduces the number that can aggro on your heroes at a given time. My Warehouse is next to my Town Hall. Its also risky if it lasts past wave 3 as it can be targeted by the Dino and destroyed instantly and your heroes will not survive. Description: Base design focuses on control of enemy hero multi-targeting. His capability upon HBM has been proven to be powerful in regards with multiple target attacks. Put the 6th Gold and Mana Vaults top right where wall pieces indicate. Castle Clash Wiki Explore. Marksman - is more useful than a level 80 Succubus in Here Be Monsters. Note: Heroes are just given sample.

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