choose your own adventure goosebumps

Choose your own adventure goosebumps

Give Yourself Goosebumps is a horror fiction gamebook series in which the reader chooses the story. All of the books are credited to R. Stinebut many were ghostwritten.

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Choose your own adventure goosebumps

Before becoming incredibly popular in the mid '90s due to his horror novels, R. Stine wrote a respectable number of gamebooks including the somewhat unusual Hark books. Thus it's rather appropriate that his later popularity caused quite a few gamebooks to be printed. This page is under construction; I'll add reviews as I find time. If you find any errors, please send an e-mail to demiankatz gmail. Escape from the Carnival of Horrors Author: R. Last year it was pitiful, but this year it's larger, more spectacular, and of course totally evil. Stine is not the most praiseworthy author in the world, but he does occasionally manage to create an interesting gamebook by adding unusual features. In addition to the usual choices, this book includes a number of special gimmicks that make it more fun, most of them involving carnival games. Stine Illustrator: Nagata cover , no internal illustrations First Published: November, ISBN: Length: pages Number of Endings: 28 Plot Summary: Your uncooperative younger brother stumbles into a time travel experiment at a museum and you must bring him back before his time runs out and he ceases to exist. Collected In: Give Yourself Goosebumps Books 1- 4 My Thoughts: This is a fairly well-designed book; the various story threads fit together pretty well and some are creatively reused.

You begin to rattle off the names of your least favorite friends.

You're psyched for some school time, but your cousin made you miss the bus. Now you'll be late for sports! You can just do walking — through Zombie Forest! Do you dare beat feet through scary woods? If you do, you might get a magic sword. Or even a soda can from a ghostly horse. But how will you hold either when your hands are made of sand?

Be sure to get permission from a parent or teacher before leaving Scholastic. Always check with your parents before giving out information about yourself, entering a contest or sweepstakes, or buying anything online. Late one night you and your friends visit the old fairgrounds. They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd.

Choose your own adventure goosebumps

Give Yourself Goosebumps is a horror fiction gamebook series in which the reader chooses the story. All of the books are credited to R. Stine , but many were ghostwritten. Revealed in October , [1] the series ran from to , starting with Escape from the Carnival of Horrors , and ending with All-Day Nightmare which would be the last Goosebumps book until Goosebumps Graphix six years later.

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Only the nauseous truth of my being! There were 2 major storylines of the book branch from the decision to either run into a clearing or toward a pool. What were you scared of? Legend has it, werewolves roam the woods at night. You pass an old dog with a microphone. One of the officers asks for permission to drive a stake through your son's heart. Monsters do roam the store. The good news is that Zombie Forest is the perfect place for you. You keep going, as furious as a bare skull for being so stupid. Who gave them tickets? You and Brad are just alike.

Give Yourself Goosebumps is a children's horror fiction gamebook series by R. After the success of the original Goosebumps books, Scholastic Press decided to create this spin-off series in

Backpack taunts, "Unlock the room. Stine Illustrator: Nagata cover , no internal illustrations First Published: December, ISBN: Length: pages Number of Endings: 22 Plot Summary: On the way to a wax museum, you and two of your friends get in trouble and are forced to stay in the lobby when you reach your destination. Will you duel with knights at a medieval castle? It's not your dad's face anymore … It's a giant pig man! If he or she choose the tour, the doll Nasty Kathy will attack him or her. Now you're just wondering if you're weird. Then you notice something hanging from the tree next door. Then check out the souvenir shop in Snakebite Canyon. It turns out that Denny was the beast's son, and the two of them loved gardening. The skateboard is gone and your cousin is nowhere. This didn't bother me too much here, though, as each storyline provides a relatively engaging quest, and puzzles and riddles are used liberally to keep things enjoyable. And cactus needles filled with a powerful plant virus. Oh, no! You scream, but you don't really give it your all.

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