Darktide zealot build

Stacks 5 times. If I were to suggest only a single darktide zealot build - for any class - to nominate as the absolute strongest, most well-rounded, highest skill ceiling playstyle with the greatest potential to carry and clutch the hardest missions this game could ever possibly create, it would be this build, darktide zealot build. Except for the last part. There is one ability in this game that is in a class of its own, and it is of course, also exclusive to Zealot.

The Zealot class in Warhammer 40, Darktide is designed with melee prowess in mind. These faithful servants of the God-Emperor strikes down heretics with great fervor, leaving a trail of righteous wrath in their wake. Gameplay-wise, they excel in close-quarters combat with their brutal weapons. Patch 13 introduced two new ways to play the Zealot while also refining the class' original playstyle from the earlier days of Warhammer 40, Darktide. This build focuses on the latter to help new and returning players get used to how the Zealot class plays with the revamped skill system.

Darktide zealot build

The best Darktide Zealot build is, unsurprisingly, all about melee survivability and killing stuff in order to keep yourself alive. With the Thunder Hammer and the Heavy Chainsword as unique weapons , the Zealot is hands-down the most effective class in melee, able to slice through hordes with ease while also charging up weapons to deal with bosses, elite enemies, or pesky specials. Just like the Slayer in Vermintide 2 who got temporary health from killing enemies, the Zealot can gain damage reduction by landing crits, and it's very powerful if you have a weapon with the right blessing to make it effective. The most important thing is that you need to keep killing stuff. If you've just started playing the beta, you might be curious about classes , how to get cosmetics , or you might just want some tips. Now, here's the best Darktide Zealot build. This build for the Preacher class is all about using critical hits to grant extra toughness and survivability, while also reducing the cooldown of your Chastise the Wicked ability. Here's what you'll need:. The two most important feats in this build are Faith Restored and Bloodletting , since the first gives you extra survivability on crits, while the second applies bleed with crits and boosts crit chance against bleeding enemies. Since these are both available by trust rank ten, you can start using a version of this build early on, provided you have the right weapons. Benediction grants further survivability at rank 15, while Invocation of Death reduces your Chastise the Wicked cooldown for every crit when you unlock it at rank While it isn't the fastest weapon, its special ability is useful against elite enemies and I like it a lot. The most important part is applying bleed, crits, and hitting quickly so you can keep getting the toughness damage reduction from Faith Restored. If you don't have a weapon with any of these, you can always Consecrate one through the Darktide crafting system.

Out of the three shotgun variants in the game, darktide zealot build, the Kantrael is the only one I would recommend using. Become invulnerable for five seconds instead of dying; Can occur once every seconds. The shotguns and revolver are powerful and fun to use, they perform well but the ammo count and reload times may hinder your ability to respond quickly to incoming threats while under heavy pressure beastality video darktide zealot build last player standing.

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Paul Kelly. Published: Nov 28, Your primary focus with this build in the co-op game is to get into the mix and stay there, with your teammates providing additional damage when you need it. The Thunder Hammer has a huge horizontal swing on its heavy attack, enabling you to gain talent stacks rapidly, and the large damage area will keep the hordes at bay with ease. If you find that your toughness is about to break, simply use Chastise The Wicked to re-position and completely refill your shield. Punishment works perfectly with the Crucis Mk II Thunder Hammer, as its powerful heavy attack swings horizontally and is able to hit multiple enemies at once. This also feeds into Rising Conviction, which gives you a percentage damage increase with every hit. Purge The Wicked can give you safety if your toughness is about to break, but it can also be used to burst down a single target and get to relative safety. With the extra charge to Chastise The Wicked, you can dash into the enemy, do your thing, and dash back out.

Darktide zealot build

Warhammer 40K: Darktide has come a long way since its launch, and so for those getting back into the game, here is the best Zealot build going. This build is the strongest — if not one of the best — in Darktide for the Zealot. It revolves around stacking bleed on enemies while scoring lots of critical hits. Like with any build, you have the freedom to tweak things how you wish to make the build better serve your personal playstyle. For this build, you will essentially want every talent that increases your crit chance, melee damage, and relates to bleed. In the early build, Scourge, on the right side, is crucial. This will set the build-up, allowing for your critical melee hits to inflict bleed. This stacks three times.

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A flamer that you were unaware of clipping you at the wrong time, a Poxburster jumping out of a door you are standing next to with absolutely no warning, being grabbed or disabled at the wrong moment in the wrong location, thrown or blasted into a horde of enemies or worse, fire and a horde of enemies. Disablers completely ignore its collision. Even without a dedicated build, it still performs very well under any circumstance if you know how to properly use it in combat. Just like the Slayer in Vermintide 2 who got temporary health from killing enemies, the Zealot can gain damage reduction by landing crits, and it's very powerful if you have a weapon with the right blessing to make it effective. Enter Fury state when 25 enemies die within 25 meters of the Zealot. Increases melee damage when hitting an enemy with a melee attack. A Chaos Spawn's grab will be your 1 cause of death while fighting monsters solo. You are faster, stronger, more evasive, hardier, healthier, and more capable in every way. Scattershot is okay, but you really want base damage increase, not crit chance. Weaknesses: You have no weaknesses, but you do have one trait that doesn't qualify as a strength. The reason you would want to use this weapon over the Heavy Sword comes down to two things - Shred and Mobility. Blessed Bullet. Take the Thunder Hammer if you want to obliterate bosses and don't mind sacrificing your proficiency in regular melee combat. Stacks up to five times. The special scatter ammo is a waste of your time, you can use it to stagger groups of enemies or spread bleed stacks with Flechette, but even this is usually just inferior to fighting normally.

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The special scatter ammo is a waste of your time, you can use it to stagger groups of enemies or spread bleed stacks with Flechette, but even this is usually just inferior to fighting normally. For curios , you'll want to prioritise increasing your toughness, since buffing your percentage will boost the overall effectiveness of Faith Restored and Benediction, giving you more survivability when you land crits. To be honest that statement probably is wrong in some way, but it makes sense in my brain so that's what I do. Sometimes your best course of action is to GTFO and make a mad dash to your teammates for a rescue. The majority of the skills here improve the Zealot's offensive ability and staying power when locked in melee combat by providing self-revives, Toughness boosts, and improved critical hits. Scattershot is okay, but you really want base damage increase, not crit chance. You've heard that the Autopistol has been nerfed, but with this build, you've heard wrong. Your buffs activate simply by moving, dodging, and fighting normally. Just like the Slayer in Vermintide 2 who got temporary health from killing enemies, the Zealot can gain damage reduction by landing crits, and it's very powerful if you have a weapon with the right blessing to make it effective. If it is not immediately obvious, with these new talents, the Autopistol's fire rate is massively increased, and there are buffs to base damage being applied on top of that. Despite this, the Autopistol remains my primary recommendation simply due to how impactful Inspiring Barrage is. It is extremely fast, and often right in your face. You can usually get by without a sword or axe thanks to the sheer power and utility of your ranged weapon. It is too slow to pull out, too slow to reload, inaccurate, eats ammo like crazy, and worst of all, it no longer serves a unique purpose to justify putting up with all of these problems.

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