D&d 5e thief
It covers the archetypal rogue whose abilities lend themselves more to quick thinking and action than spellcasting or meticulous assassinations.
This article contains affiliate links that add gold to our coffers. I want to show readers that this subclass is a gem that should be heavily considered to play. Thieves need a few details to be clarified with a DM ahead of time, but circumstances can make Thieves into some of the best Rogues for players to enjoy. Pay close attention to my advice on what you should consider asking your DM before playing a Thief Rogue. I suspect many players read Fast Hands and get stuck on the Sleight of Hand option. There are several examples in the PHB of items that involve attacks. You use those items as improvised weapons, meaning Fast Hands can function as a bonus action attack.
D&d 5e thief
Rogue subclasses are extremely powerful, frequently granting features at 3rd level which define how your character plays for the rest of their career, and offering a tempting prize for builds which can handle a 3-level class dip. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The Arcane Trickster brings magic to the Rogue. Enchantment and Illusion spells both offer fantastic options, giving the Arcane Trickster powerful options utility and trickery, but also bringing powerful offensive magic options. Arcane Trickster Rogue Handbook. For help selecting spells, see my Rogue Spell List Breakdown. Once your Mage Hand is up, you need to keep the hand in range of your target. In effect, your Bonus Action is monopolized by having your hand chase enemies around so that you can sometimes get Advantage. At best, this is redundant with the Steady Aim class feature, and since most rogues only make one attack per turn, they have the same benefit. Assassins are good at two things: Infiltration and you guessed it assassination. If you want to get into places unsuspected or just straight up murder people, the Assassin is the way to go. However, they lack utility options for handling situations outside their specialized skillset. Because their premise and their features are so simple, the Assassin is one of the easiest rogue subclasses to play.
However, they lack utility options for handling situations outside their specialized skillset. If you miss, d&d 5e thief, consider using your bonus action to attack with your dagger to get a second chance at dealing Sneak Attack.
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You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ. Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action. When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
D&d 5e thief
While your dime-a-dozen cutpurses and burglars may fit this category, the true Thief distinguishes themselves as a professional. They have worked hard to develop the skills necessary to have a long and rewarding adventuring career! Just keep plenty of opportunities for them to show off their skill and a big payday as a reward! These Rogues combine agility and a knack for improvisation to an incredible effect. They think quickly and move even quicker. In combat, the Thief operates more or less like a standard Rogue. They want to pop in and out of the shadows to attack enemies to take full advantage of their Sneak Attack ability.
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In some cases you might risk provoking an Opportunity Attack knowing that you can use Uncanny Dodge to reduce the damage if you get hit. If you miss, consider using your bonus action to attack with your dagger to get a second chance at dealing Sneak Attack. This might sound tough, but the Surprised condition is rather debilitating even without this feature, and will benefit your whole party immensely. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Criminal gives Stealth but also provides Deception for Thief rogues looking to take on a more social role in their party. Saves : Dexterity saves will protect you from things like fireballs, and Intelligence saves also exist I suppose. You can make an improvised ranged weapon attack to deal 2d6 acid damage. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The Lightfoot Halfling Thief is, in my opinion, the most iconic example of the Rogue. The second benefit of this feature ensures that you have at least one Soul Trinket at the end of a Long Rest. Rogues are the quintessential scoundrel character: cunning, capable, and effective in a variety of situations. Enemies can move slowly to avoid the saving throw.
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The fixed DCs of items can be blessings or curses to their users. WistfulD said:. Click to expand Magic items are not compatible with Fast Hands, so Thief Rogues cannot drink potions as a bonus action. Assuming the Thief moves less than half their speed, they have advantage on Dexterity Stealth checks. More Constitution or Charisma. You ignore all class, race, and level requirements on the use of magic items. Stroke of Luck At 20th level, you have an uncanny knack for succeeding when you need to. Advertisement Create a free account. A Thief Rogue, however, can afford a bonus action to use either version to immolate an enemy. Thief's Reflexes gives the Thief rogue an extra turn on the first round of combat.
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