factorio big bertha

Factorio big bertha

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires factorio big bertha shellsrelatively slow-moving projectiles that explore chunks of terrain they travel across.

I struggle to make the tank work well for me. The vehicle is too slow to really kite enemies, and the turret rotation speed is really slow, too. The only serious use I have found for it is to use the flamethrower to carve long, straight lines through dense forests with ease. Am I missing something? Is there some secret to using the tank that makes it more combat effective? Is it important to use one of the cannon ammo types in preference to the other? Tank speed, like all vehicles, is affected by fuel.

Factorio big bertha

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Navigation menu Personal tools Log in Request account, factorio big bertha. It mostly comes down to a playstyle thing. The tank's main attack is and has always been just running things over.

Log in. Bigger Artillery by Mrxmen Mod category: Content. Combat Mod tag: Combat. New ways to deal with enemies, be it attack or defense. Doesn't seem to do anything, I have it loaded and hooked up to electricity. Sometimes it takes some time so start shooting.

It's not clear from the album, but the entities also blocked my movement where they were packed most densely. Note, I only noticed these because they prevent building at their location, but if you were to somehow make it possible to build on top of these entities, that still wouldn't really solve the problem. The entities need to be cleaned up. The sound trigger entities persisted because their prototype was a SimpleEntity; changing it to Explosion apparently causes the entities to be destroyed after their animation and sound finish. Thanks a lot for the extensive bug report and provided fixes!

Factorio big bertha

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires artillery shells , relatively slow-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual even longer-ranged firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The artillery turret is essentially the same weapon, but deployed as a static structure like other turrets. Artillery wagons, like Artillery turrets, have a massive range, outranging non-Artillery fixed fortifications by a factor of 10 or more. In automatic mode, when the train is stopped, the artillery wagon will automatically scan for enemy structures spawners and worms and shoot at them. Automatic mode cannot target mobile units biters and spitters ; shells do, however, damage mobile units in the vicinity of impact normally.

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Before you have uranium ammo, they are great. The nearest biters are super far away. Aside from the considerable expense of research and assembly for both wagons and shells, there are certain considerations that make these wagons unwise as a full replacement for traditional base defenses, despite their phenomenal range and the advantage of mobility. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. If you have uranium ammo, the shells are questionable. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. Of course, I tend to drive my car into trees and rocks accidentally, so maybe I'm not the best example of how to effectively use tanks! It mostly comes down to a playstyle thing. I tend to use the Tank running driving? If the artillery begins to fire it wont stop until the last nest is destroyed. Once they are dead I'll focus on the spitters and the biters.

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Please see your browser settings for this feature. I tried the cannon shells once. Is there some secret to using the tank that makes it more combat effective? Namespaces Page Discussion. If you want, add in some land mines. In cleared, defended areas, however, they can reliably function as shell transport wagons. Combat Mod tag: Combat. A train in automatic mode that is "No-Path"ing will not fire. Have module armor with a drone port that repairs your tank. Transport belt Fast transport belt Express transport belt Underground belt Fast underground belt Express underground belt Splitter Fast splitter Express splitter.

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