Fastest jet in war thunder
For jets it is usually faster to get to kph and then takeoff hugging the ground and build speed up to initiate a climb whenever you reach optimum thrust. I agree, the faster you are on the ground, the better.
By danblaze , September 24, in Air Battles. It seems that for flying jets, there are only two battle rating options. So which Jet should I try to spade for 7. Researching mods takes forever, so I'd like to just go for the best clubber of the bunch. I already have the P and F and I'm pretty sure those are two of the worst, contrary to popular opinion.
Fastest jet in war thunder
Ten years and around 1, hours. That's how much time I've wasted playing nothing but air-arcade battles in the vehicle combat game War Thunder. Because playing this mode earns you enough in-game currency to buy an expired slice of bread, you could say I took my sweet time getting to top-tier jets. But if you want to work your way up War Thunder's tech tiers at a non-geological time scale, there's a not-so-cheap but ultimately the very effective way to speed things up. That'd be purchasing one of any of War Thunder's dozens of premium vehicles. For the longest time, I swore I'd never buy a premium jet in War Thunder. I assumed the people who did were pay-to-win hacks with too much time and money on their hands. Having a change of heart That was until all my friends started buying them. This same group of friends has been coaxing me into playing more air-realistic battles Air RB recently instead of more laid-back, air-arcade battles Air AB. When one friend offered to buy a premium jet of my own to fly, I could only sheepishly and meekly thank him and accept. The jet in question? Well, that took some time to think over. Although I must admit, unironically window shopping premium War Thunder jets with the intention of buying something for once was a total kid in a candy store moment.
Several aircraft can reach the ingame speed limit of Mach 1.
Nothing else in the game can compete, a skilled F player might stand a chance, but everything is a one sided battle. Im also a Japan main, with the entire tech tree completed. I couldnt remember the Ki to the point I had to go check the wiki to find out what it even was. My vote is the Su, even at 7. I think the Plagis style spitfires balance that out. I think instead of nerfing any of these planes people need to post tutorials on what not to do in a dog fight. According to the aircraft data sheets we are more or less in 8 ton area.
In the early '50s, Grumman began the G project as a privately funded effort to redesign the existing F9F Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G project had a completely different shape compared to the Cougar, utilizing the area rule to reduce drag at transonic speeds. It would also be powered by the Wright J afterburning turbojet. In , the Navy Bureau of Aeronautics approved an order for two G prototypes. Although a redesign was first thought of, the G project was still called the F9F-9 Cougar until the Navy finally stated it was more than just a Cougar.
Fastest jet in war thunder
The F-X project originally opted for a Japanese version of the F from North American Aviation, but this was cancelled due to the lack of need for a fighter-bomber. Later in , after evaluations on supersonic performance of available jets of the era, the JASDF eventually opted to introduce the FG but removing ground-attacking equipment from the Starfighter, which in turn became what's known as the FJ and was produced by Mitsubishi Heavy Industries MHI domestically. The FJ's performance can be summarised in one word: speed. For it to work effectively, you must be fast. Though it may be helped by the deployment of combat or takeoff flaps as speed allows, even those will not be able to keep up with the other aircraft it faces at its battle rating.
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I personally take off ASAP at a good speed so i can put up my landing gear to have less drag, and be even faster. Posted October 12, P doesn't exactly stay fast when turning either They also will not be able to escape: in the case of the Scimitar the level speed is almost the same, but it does have better climb rate performance and acceleration. Charan87 psn Keep in mind that the speeds of the racers are normally done quite low, after all you need to race at an atl that allows the spectators to see what is happening so higher numbers can be achieved at around 5k ft Edited September 22, by Klastion. Woops, I forgot to include the Vautours, so I did and then adjusted the list accordingly. Any dogfighting will end up very badly: its very bad turning energy retention when the plane starts flying at high angle of attack and worse sustained turn rate will lead to losing the fight in a few seconds. Playing the Ho as anything other than a ground attacker basically relies on baiting your opponent into low-speed below kph turning fights, where the Ho can use its flaps and airbrakes to its advantage. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base.
With the release of the upcoming War Thunder update Red Skies, we are introducing a new top rank VII for aviation to group up the more advanced aircraft in the game, both new and already existing in the game. We are also expanding the battle ratings to These changes will make top ranking battles more balanced, and will allow us to add new aircraft with superior fight and combat characteristics.
Enjoy the jet engine roar! All trademarks, logos and brand names are the property of their respective owners. That's because of rather underwhelming armament for a jet. If they all end up dying, you can simply run away with hopefully a kill or two. Senior Technical Moderator. Posted August 10, Posted May 18, At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. You will only receive our top stories yes no. P is a good 7.
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