Fen ve teknoloji dersinde oynanabilecek oyunlar
The purpose of this research is to investigate the effect of game-based activities of light and sound units on middle school students' science learning according to academic achievement, motivation, attitude and gender variables. This research was conducted in two different 6 th grade level in a middle school.
Altunay, D. Aksoy, B. Aycan S. Bayat, S. Ve Tural, B. Boyraz, C.
Fen ve teknoloji dersinde oynanabilecek oyunlar
The effects of educational games and feedback-correction on the success of 6th grade students and the retention of the knowledge were investigated in this study. Two classes of 6th grade with equal probability in this secondary school were determined as the experimental group while another class of 6th grade was determined as the control group. The electricity and systems unit was taught for 4 hours per week for 10 weeks by means of educational games in the experimental group 1, by means of educational games and feedback-correction in the experimental group 2 and according to the current MNE Ministry of National Education curriculum in the control group. The learning level test developed by the Yildirim was used in the study to measure the learning levels of the students and the retention of the knowledge. According to the findings obtained in the study, it was statistically determined that the educational games and feedback-correction applied in the experimental group 2 and educational games applied in the experimental group 1 were more effective in terms of retention of knowledge and learning levels compared to the current curriculum applied in the control group. On the other hand, it was also statistically determined that teaching by means of educational games, which was the method used for the experimental group 1, increased the learning level compared to the control group, on which the current curriculum was applied; however, there was no difference in terms of retention of the knowledge. This work is licensed under a Creative Commons Attribution 4. Bayat, S. Fen ve Teknoloji dersinde egitsel oyunlarin yedinci sinif ogrencilerinin akademik basarisina etkisinin incelenmesi. Buyukozturk, S. Sosyal bilimler icin veri analizi el kitabi
Cengiz, E. Boyraz, C. Journal of Instructional Psychology, 22 2 ,
We use cookies to ensure the functionality of our website. By closing this message, you are agree to our privacy policy. IJEM is a leading, peer-reviewed, open access, research journal that provides an online forum for studies in education, by and for scholars and practitioners, worldwide. Esra Ucak. The current study investigated the opinions of secondary school students taking the science course from different science teachers about the science c. The current study investigated the opinions of secondary school students taking the science course from different science teachers about the science course and science teachers.
By using our site, you agree to our collection of information through the use of cookies. To learn more, view our Privacy Policy. To browse Academia. Abstract Keywords Educational systems of our epoch put the focus on the learner and enable their active participation as well as the use of many new methods and techniques in the learning process. Educational games, which are. Mert Kaya. At the end of the study, the designed activity was evaluated in terms of applicability in the science and technology courses. Ahmet Aypay.
Fen ve teknoloji dersinde oynanabilecek oyunlar
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Cannizzaro and Graser et al. Storey, L. Varisoglu, B. Ortaokul 2. Keywords Science teaching , Educational games , Use of educational games in science , Structure and properties of matter. Surveys in Eastern Anatolia Region , 3 , Ankara: Pegem Akademy Publishing. Crossing boundaries: Explorations in Integrative Curriculum. Akbayrak, N. Therefore, the study addresses the gap in the literature. Gonenc, F.
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Researcher: Social Science Studies. To collect data, "Power Unit Achievement Test" is used to assess the achievements of the students in Science class. Adaptive educational games: Providingnon-invasive personalised learning experiences. Yildirim, H. Fen ve Teknoloji dersinde egitsel oyunlarin yedinci sinif ogrencilerinin akademik basarisina etkisinin incelenmesi. Two classes of 6th grade with equal probability in this secondary school were determined as the experimental group while another class of 6th grade was determined as the control group. Ilkogretim birinci kademe ogrencilerinin fen ogrenmeye yonelik motivasyonlari ile cevreye iliskin tutumlari arasindaki iliski [The relationship between primary school first grade students' motivation towards science learning and their attitudes towards environment]. Journal of Inquiry Based Activities, 3 2 , Cakmak, M. Figen Durkaya. Bayat, S. The effects of educational games and feedback-correction on the success of 6th grade students and the retention of the knowledge were investigated in this study. References Akerson, V. Ankara: Pegem Akademi.
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