guide class setups

Guide class setups

Before I start, Holy crap Im a terrible blogger.

Terraria has no formal player class or leveling system. However, weapons can be grouped into four distinct categories based on their damage type — melee , ranged , magic , and summoning. In general, it is recommended to focus on one class, as many armors , accessories , and buffs only benefit a specific class, especially later into the game. This page lists every combat item in the game, from weakest to strongest, providing a comprehensive overview of your in-game progression. The melee class utilizes weapons such as swords , spears , and yoyos. Many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts.

Guide class setups

The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized to succeed efficiently. This guide will show potential weapon and equipment builds for each of the five classes at various points in the game's progression. Melee — The melee class sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS. Ranger — The ranged class is a powerful bossing class with very high single-target damage output and can attack from a long range. Ranged users must gather materials to craft ammunition , but this is not a significant drawback. Mage — The magic class is fragile but highly varied in attack style, often utilizing special mechanics such as homing and area-of-effect damage. It is held back by reliance on mana , which regenerates very slowly unless the Mana Regeneration buff is in effect. Mages must craft or purchase mana potions if they wish to use high-mana-cost weapons for extended periods of time. Summoner — The summoning class is good at dealing with multiple threats, but most summoner armors have low defense, and minions are often inaccurate against enemies that move very quickly. Summon weapons can be used in conjunction with other classes, however, the player must note summoning weapons' frequent conflicts with Immunity frames and Calamity's minion damage nerf when holding other weapons.

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Terraria has no formal player class or leveling system. However, weapons can be grouped into four five distinct categories based on their damage type — melee , ranged , magic , and summoning. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from. The melee class is powerful, sporting high defense and damage as well as decent crowd control. It utilizes weapons such as swords, spears, sickles, boomerangs, flails, and yoyos.

I can understand gameplay guides in a game wiki, but this page - why does it even exist? All the actual content was created by one IP and it merely lists some obvious synergies between weapons and armor bonuses with very bad examples. Perhaps this page could be saved with a complete rewrite, with setups split in categories per damage type and arranged by order when the items in question are commonly acquired by players? I consider this guide to be really helpfull but it does need a lot of updates and better information. Since we can't edit right now, I'll just drop this suggestion here. First of all, this isn't really a "weapon setups" guide but rather a "classes" or "character build" guide.

Guide class setups

Terraria has no formal player class or leveling system. However, weapons can be grouped into four distinct categories based on their damage type — melee , ranged , magic , and summoner. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from. The melee class sports high defense and decent crowd control, but many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts.

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Items restricted to Revengeance Mode or higher will be italicized. On Desktop , Console , and Mobile , with the changes to Obsidian armor Desktop, Console and Mobile versions and the addition of Spinal Tap Desktop, Console and Mobile versions , summoners become much more powerful at this point than in previous versions of the game. For Moon Lord and endgame there are once again two whip-summon combinations. You can of course still play a mixed class, though it is recommended to have a backup armor set e. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat especially during events and boss fights. Like Start a Wiki. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. In general, it is recommended to focus on one class. Grenade Dynamite Beenade. Enemies also have a high chance to drop mana when killed by a player with less than full Mana , which proves useful in situations with lots of enemies where they'll end up using lots of mana. Many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. Squire's Great Helm.

The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game.

While it's technically possible to obtain Water Bolt before defeating Skeletron , it is extremely dangerous. Pumpkin armor Gold armor Platinum armor. Summoners focus on increasing the number and strength of summonable minions. While many players do challenges where only summon damage is allowed Whips , Summon weapons and Mounts , the summoning class was balanced around the idea of the player also using the strongest normal weapon available to them in addition to minions and whips. Once you start defeating the first bosses new options become available. Terraria Links. On Desktop , Console , and Mobile , with the changes to Obsidian armor Desktop, Console and Mobile versions and the addition of Spinal Tap Desktop, Console and Mobile versions , summoners become much more powerful at this point than in previous versions of the game. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. In addition, you should have enough mana to use magic weapons. Navigation menu Namespaces Guide Discussion. Pre-Lunar Events. Water Bolt Demon Scythe. The Tavernkeep's armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.

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