Hog 2.6
Please check out the video for a more in-depth visual guide and a better understanding, hog 2.6. This is a high skill cap deck but once you master it you are able to beat any match up in the game.
Classic, cheap, easy, irksome, iconic, magnificent. That's classic Hog 2. At first glance, this deck doesn't seem like much. It can actually beat all of that. This deck has one of the fastest cycle speed out of all the working decks out there, and you can easily out cycle your opponent's offensive cards with your counters. However, it does take quite a lot of skill and time to master and most of the time, you're only getting a one crown. This deck is very free-to-play friendly, as all cards besides The Log are rare and common.
Hog 2.6
You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. Generally, it is ok to wait and leak elixir at the beginning of the game if you have cannon in hand, but you should not wait any more than that, since you are playing a cycle deck. Try to play Hog Rider, or your cycle cards to start the game. Knowledge of building placements is key in Hog Cycle 2.
He is also a great tank for the hog rider if you can counter push behind him or if your opponent plays a heavy tank in the back, hog 2.6. Popular Decks.
In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit.
You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere.
Hog 2.6
Hog 2. Jack is probably the best 2. In my video you can see how Jack handles some of the most difficult matchups you could face while using this deck. Because of the low elixir cost of this deck you can cycle very quickly back to the cards you need to help defend against almost any push. This is also a free to play friendly deck which is one of the reasons it has stuck around for so long. You can support the hog rider with ice spirit or even play him behind an ice golem so that he has a tank for tower damage.
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Did you not space out your units correctly? For example, at tournament standard one fireball deals damage to towers, and a log deals 84, combined they deal damage. Defensive buildings are also tricky. So, when should you switch lanes entirely? Don't have an account? Cannon A cheap and all around great defensive building. Deploy first the Cannon. Against giant, royal giant and golem, the Cannon placement is ideal, 4 tiles from the river, 3 tiles from the defending tower. Going on offense can be difficult though, since their pekka or mega knight can shut down your hog after only getting one hit. It forces them to choose between defending their tower or their x-bow, and since the hog is a more immediate threat than their x-bow, you can often get away with a standing tower even if they choose to ignore your hog. This is a high skill cap deck but once you master it you are able to beat any match up in the game. She support the hog well on a counter and she can be placed centrally to the apply opposite lane pressure which works well against graveyard decks. Arena Level. The cannon placement works against the RG too.
This deck has truly stood the test of time, if you master this deck, which is fairly free to play friendly, then you have a good chance of reaching a new PB every season and even picking up your first GC win! This is one of the highest skill cap decks in the game! This deck is fairly free to play friendly which makes it great for a lot of you guys out there!
This deck has one of the fastest cycle speed out of all the working decks out there, and you can easily out cycle your opponent's offensive cards with your counters. Sign In Register. Typically seen as a hard counter to hog decks, you may be surprised at how well 2. There are mainly 3 relevant placements when it comes to spawner buildings. The second most essential card. If they invest a card in the back, cycle back to, and rush your hog in the other lane, forcing them to split their elixir into both lanes. Cannon also performs well versus x-bow and mortar, two generally tough match ups for hog decks. In particular, this can be used against Lava Miner decks, since the Musketeer is in range of the second princess tower, as opposed to placing the musk at the side of the arena. Note that this might not be the most useful activation, as siege decks can attack from out of the range of the crown towers. Be careful about when you fireball inferno towers, since it puts you down so much elixir for just one if any hog swings. This is only for pulling Balloon placed in the bypass position.
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