How to beat night 4 sister location
Got Discord? Join our Discord here! Were you looking for The Springlock Suit that the player is stuck in on this night?
This is where it gets tough: you need to keep the marionettes and minireenas from killing you by tightening the spring lock bolts on the right and left sides. When they go red, the locks are about to break and you need to tighten them immediately. You will lose track of the number of times this happens. The locks are fully tightened when the white dot is all the way at the top-center point. This makes for a tense back and forth where you have to decide when to wiggle and when to tighten based on how far an enemy has gotten up the sides.
How to beat night 4 sister location
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Night 4 is pretty much impossible. Heres what I always do: I keep the springlocks fully wound as soon as Baby says so and I go from side to side winding all springlocks. Then when the middle ones start coming in a lot the ones on the side are just unmanageable. There are way to may red ones and if you wiggle when there are to many red ones, you die. I let them climb really hight up before wiggling. How do I beat this without hacking the game? Showing 1 - 15 of 47 comments. Well instead of asking people in the community you should look for some guides to help. By cheating XD I forget.
Ok I need to watch the video. View history Talk 0.
Rather than starting in the Elevator, the player starts inside a springlock suit, aimed to keep the springs wound while fending off the Minireenas. On Night 4, after witnessing Ballora getting scooped, Baby then opens the faceplates, the ten springlocks will begin to unwind and the night's challenge will begin. The player must click and hold each springlock to wind them back up as far as the 12 o'clock position. A warning light will begin to flash on a springlock should it pass the 6 o'clock position. At the same time, Minireenas will climb up either side of the suit and must be shaken off using the A and D keys. Each shake will result in the springlocks unwinding by an amount, so shaking must be done sparingly.
Got Discord? Join our Discord here! Were you looking for The Springlock Suit that the player is stuck in on this night? Unlike the other nights, the player begins this night in the Scooping Room rather than in the elevator , and as such does not interact with HandUnit at the beginning of the night. HandUnit does not instruct the player on this night, but instead Circus Baby instructs them.
How to beat night 4 sister location
At least until you get up to Night 4 and realize that Scott Cawthon had absolutely no plans of letting you off easily. The only way to keep alive is to shake them off while also keeping the 10 springlocks located around the mask wound up. This is done by holding down the left mouse-button over them. Once that happens shake them both off by shaking about times. Why should you wait? It becomes a tighter game of managing shakes will also winding locks. The faster a lock blinks red, the closer it is to coming undone so focus on those while using any open opportunities to wind the others, as well. Again, they have to go pretty high to kill you so you have time to wind and wait for others. Once you see a pair or if the puppet is far past the midway point, then you can shake.
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Sign In Register. It will take a few tries, but when you get down the groove of tightening on one side, shifting to the other, and shaking just before the kill screen, you will eventually pass this insanely hard FNAF Sister Location night 4 puzzle! Each shake will result in the springlocks unwinding by an amount, so shaking must be done sparingly. Join our Discord here! However, the strategy remains the same. Don't overwind it, as you don't have time to lose, once you wind it close to fully wound move onto the next lock immediately. Mooooore, okay stop. You want to press A or D the fewest times, as each press advances the dials randomly. Start a Wiki. Change language. Store Page. He has previously written for GamerU and MetalUnderground. Exception: If it's past 4am, start checking, and when Ennard says Hello. The side marionettes crawl at a slow pace, so make sure all your spring locks are tightened before you start shaking. So what is the absolute minimum number of wiggles needed?
And if you thought moving game locations means you'd finally get a chance to eat lots of pizza, play skeeball, and gorge on arcade games, well, we have some bad news.
Sometimes you just lose: The sound always plays. He also writes for PortalMonkey covering gaming laptops and peripherals. Some kinda hardware malfunction. Last edited by rivil-j ; 24 Jan, pm. It felt like it was easier to keep the dials wound up at the beginning, but harder towards the end. However, these are harmless and only serve as a reason for the springlocks to unwind faster. All trademarks are property of their respective owners in the US and other countries. At the end of the night, you will get a minireena on the right who is so far ahead of the left minireena that they won't appear. You can start it exactly after baby says "I'd recommend The piece of Metal that flies out of Ballora while being scooped. You must wind all ten locks anti-clockwise to stay alive. However, the strategy remains the same. A warning light will begin to flash on a springlock should it pass the 6 o'clock position.
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