Katamari
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Katamari
Katamari [a] is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco and subsequently Bandai Namco Entertainment. The series puts players in control of a young character called The Prince also referred to as Dashing Prince or the Prince of All Cosmos as he assists his father, the King of All Cosmos , in the re-creation of stars and planets by using a ball called a katamari to roll up objects. The first title in the series was Katamari Damacy for the PlayStation 2 , which became a cult classic and led to several sequels and spin-offs. Keita Takahashi , the series creator, did not go into coding originally. He created "cheerfully bizzare" sculptures when he was a student at Musashino Art University. This inspired Takahashi to entertain audiences with his creations and decided to join Namco as a visual artist. He wanted to create a game where the players can do something they can only do in a game and create something that is not formulaic. In most Katamari games, players typically control the player character, The Prince, as he is ordered to do various tasks by his father, the King of All Cosmos. In Katamari Damacy , The Prince is tasked with the job of rebuilding the stars and constellations that the King destroyed. To do this, the player combines as many objects into a singular ball, known as a katamari ball, that could become a star, constellations, or stardust. A katamari ball can roll up certain objects, depending on the Katamari's relative size to them. Players typically control the katamari ball using two analog sticks ; players move forward and backward by pushing the analog sticks in that direction simultaneously. They can turn the katamari by pushing only one stick in the desired direction or pushing the sticks in opposite directions to do so faster often described as ' tank controls '. Players may also do a degree turn that causes The Prince to jump on the other side of the Katamari typically by pressing the two sticks down into the controller.
Join the Katamari and Prince of Cosmos on their wacky adventure to restore the stars at home or on the go — now in full HD!
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We Love Katamari [a] is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the sleeper hit Katamari Damacy. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos. Katamari Damacy creator Keita Takahashi opposed the idea of a sequel as he believed the video game industry's focus on sequels was detrimental to employee creativity. He agreed to direct We Love Katamari when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. We Love Katamari is themed around fanservice as a response to the significant support from fans for Katamari Damacy.
Katamari
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While working on other projects, Takahashi continued to try to think of game ideas, seeking to grow beyond being just an artist for Namco. VAT included in all prices where applicable. Brought to you by Steam Labs. Some levels also require players to pick up a specific item, such as in the cow or bear levels where players are tasked with rolling up the largest of that specific animal. Product information Release date December 7, VAT included in all prices where applicable. As the starry sky was restored, the King's fans gradually grew in number all over the world. The screen is split vertically; player one on the left and player two on the right. View mobile website. Its success led to the creation of the greater Katamari franchise , and inspired numerous subsequent games imitating its quirky, colorful charm. In addition, a selfie mode has been added, allowing the Prince and his cousins to take quick photos while rolling through the stages! One initial difficulty faced in developing the prototype was their choice of platform, the PlayStation 2.
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More like this. Despite acknowledging his mistake, the King charges his five-centimeter-tall son, the Prince, to go to Earth with a "katamari"—a magical ball that allows anything smaller than it to stick to it and make it grow—and collect enough material for him to recreate the stars and the Moon. See all news! Filter reviews by the user's playtime when the review was written:. Entertainment Software Association. Hidden categories: Pages with non-numeric formatnum arguments Articles containing Japanese-language text CS1 uses Japanese-language script ja CS1 Japanese-language sources ja Articles with short description Short description matches Wikidata Featured articles Use mdy dates from July Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode Official website different in Wikidata and Wikipedia Articles with MusicBrainz work identifiers. Patent 7,,, "Game performing method, game apparatus, storage medium, data signal and program". He was fortunate to find that some of the engineers from Namco's arcade game division were going to be laid off, and he was able to convince three of them to join his team to retain their jobs within Namco. Archived from the original on February 20, When the King of All Cosmos accidentally destroys all the stars in the sky, he orders you, his pint-sized princely son, to put the twinkle back in the heavens above.
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