Kerbal delta v map
There's this handy map wiki. I want to find out how much dv I need to get from the surface of the Mun back to Kerbin.
This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. I am not the creator or maintainer of this mod. I simply put it here because it wasn't updated or maintened by previous users. Export Downloads.
Kerbal delta v map
There's this handy map wiki. I want to find out how much dv I need to get from the surface of the Mun back to Kerbin. Surely it's not the sum of all the numbers counting down from the Mun to Kerbin? That would be the exact same dv as is required to get to the Mun from Kerbin in the first place. Should be much less than that, no? Otherwise ignore that chart as it is outdated as the new aerodynamics made it obsolite. IT involves a lot of math to figure out by hand. Well in the atmosphere maybe. And speaking of new atmosphere what is the new dV needed to reach orbit now? But in space it should still be the same I think? First, for the way back from Muns surface to Kerbin you need to escape Muns sphere of influnce, so add the numbers from Mun to Mun Intercept. You shouldn't need more than a few hundred DV extra for that.
I would have to go back and find said post. Export Downloads.
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KSPedia Version v2. Lights-out Theme v2. PDF version v2. OPM - Lights-out Theme v2. This data is useful for those who use life support mods, so they know how long they'll have to survive in a planet before the next window to return home. Based on Misucat 's Map. Changed text on upper left corner accordingly - Darker yellow Kerbol line for more contrast - Spelling correction.
Kerbal delta v map
This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint.
Tsn ca activate
They should be. At least when I used the Lv's they seem to be eating moar fuel. But from the surface of Eve back to the the edge of Kerbals SOI you will need the total listed along the path. Mod Website: Forum Thread. But, that is likely they added what was being used for oxidiser to the fuel consumption. Slowly creeepingh to the window date already have a ship waiting in orbit to leave. Have you used the departure time calculator to depart at the most optimal time? Login Register Random Mod Blog Donate Advanced search: "term in quotes" For terms with spaces -term Exclude mods matching term , which can be a word or another advanced term user:[author] For mods by [author] ver:[version] For mods compatible with [version], can be either the full version number or a partial prefix, e. I usually just drop the periapsis to 45 to 50 km, and let aerobraking take care of the rest. Surely it's not the sum of all the numbers counting down from the Mun to Kerbin?
I noticed a few inaccuracies in other delta-v maps going around. They don't have the most efficient transfers. For example, you wouldn't go into a low orbit around Jool if your target is Pol.
I used Kerbal engineer to fast forward till my intercept angle was close to 0 but it didn't seem to matter. The Nukes sure do. What Sapidus said. Landing is rarely that efficient. I would have no problem with such as the fuel consumtion was way less then it is now. And I'm only on day ? At least when I used the Lv's they seem to be eating moar fuel. There's this handy map wiki. Export Downloads. And speaking of new atmosphere what is the new dV needed to reach orbit now? I simply put it here because it wasn't updated or maintened by previous users.
It is a pity, that now I can not express - I hurry up on job. I will be released - I will necessarily express the opinion.