kerbal space program delta v map

Kerbal space program delta v map

KSPedia Version v2. Lights-out Theme v2. PDF version v2.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Kerbal Space Program Store Page. Officer George banditcamp. Showing 1 - 7 of 7 comments.

Kerbal space program delta v map

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. I am not the creator or maintainer of this mod. I simply put it here because it wasn't updated or maintened by previous users. Export Downloads. Export Followers. Export Referrals. Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted. Login Register Random Mod Blog Donate Advanced search: "term in quotes" For terms with spaces -term Exclude mods matching term , which can be a word or another advanced term user:[author] For mods by [author] ver:[version] For mods compatible with [version], can be either the full version number or a partial prefix, e. You'll get emailed updates for this mod.

Liowen Posted December 24,

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KSPedia Version v2. Lights-out Theme v2. PDF version v2. OPM - Lights-out Theme v2. This data is useful for those who use life support mods, so they know how long they'll have to survive in a planet before the next window to return home. Based on Misucat 's Map. Changed text on upper left corner accordingly - Darker yellow Kerbol line for more contrast - Spelling correction. GitHub Check it for development, pull requests and other maps. All required tools for map editing are referenced there. How do I use it?

Kerbal space program delta v map

I noticed a few inaccuracies in other delta-v maps going around. They don't have the most efficient transfers. For example, you wouldn't go into a low orbit around Jool if your target is Pol. So I made this map. It's calculated using the Vis-viva equation and information from the Kerbal wiki. I based it on this design. The atmospheric take-off delta-v's were based on a few different trials I did.

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I hope someone can clarify it some, the chart makes sense to some degree but maybe I am missing something. If you have a better suggestion, I'd love to read. You may not use the material for any commercial purposes. How do I use it? Anyway, that was my approach of showing the flight time projections. Posted October 19, Im sure most players after 2 years of not playing can still land on the mun within 30 minutes and on first try without needing an upgraded tracking station or advanced pilot functions. For some reason, I didn't notice that second page, and I assumed the thread had died, so I stopped checking it. Elliptical or Low Orbit? Posted December 24, To go from Kerbin to Moho by this it says I will need dv total, but according to KER my full dv value is dv. On your math, you forgot to add the Maximum possible dV required to change angle inclinations , which is marked by that black number above the Metro stripes. Posted December 23, edited.

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I am not the creator or maintainer of this mod. All of this is based on the numbers in the OP-chart and assuming that no gravity assists or aerobraking is used. I will keep it up-to-date to stay on CKAN. The thing to realize, however, is that in most cases your best bet is to consult Ksp. Display as a link instead. I'm getting ready to start a bunch of interplanetary missions so answers to these questions would be really helpful. Although, I don't think this is a case of stickying the thread. And if you're leaving the orbit of a planet to arrive in the orbit of one of it's moons, do you ignore the Delta V shown between "X Planet Low Orbit" and "Elliptical Orbit? Anyway, that was my approach of showing the flight time projections. Paste as plain text instead. You must use the same license as the original work. The good thing of course is that the learning curve is near endless. Being a sandbox type game there is no wrong way to play it though. Go to topic listing. I added the Elliptical orbit checkpoint for two reasons: 1.

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