kirby super smash bros

Kirby super smash bros

Ultimaterepresenting the Kirby series. He was revealed during the E3 Nintendo Direct on June 12th, He is classified as Fighter

Like all veterans, he was confirmed on June 12th, Kirby is classified as Fighter Kirby is currently ranked 75th out of 82 on the Ultimate tier list , placing him in the D- tier. This is roughly similar to his placement in the previous game, where he was ranked 49th out of Kirby is characterized by excellent frame-data, granting him access to quick and powerful combos. He also possesses high damage output on the majority of his moveset, with his back aerial and dash attack granting him access to strong KO options in his kit.

Kirby super smash bros

He is known for being a small, light character with quick and often surprisingly long ranged attacks, as well as surprisingly strong moves and a great recovery. Kirby ranks 2nd on the current tier list and is his best tier placement in the series. Kirby also has several methods to space against opponents, with his back aerial and forward aerial having large disjointed hitboxes that have significant combo potential, and his up tilt is notably considered one of the best attacks in the game due to its large range, high speed, good combo ability, and ability to break shields. However, Kirby's primary weakness consists of his recovery. Despite being long-distanced, he has few options for returning to the stage, creating a slow, linear recovery that can be easily intercepted. Furthermore, Kirby's combination of having a light weight and being rather floaty makes him vulnerable to juggling and vertical KOs. Kirby's combo game is also predictable against certain characters, being reliant on solely his up tilt and forward aerial on such characters, and these two attacks do not complement each other very well. Regardless of these weaknesses, Kirby's strengths outweigh his weaknesses by a considerable margin, and he has had very strong tournament results alongside above-average representation. Kirby is a small, light, and somewhat floaty character. He is relatively difficult to combo horizontally and offstage, though is vulnerable to juggling and many vertical KO techniques as well as not being too hard to KO horizontally either. His "signature move" is Swallow , which allows him to use an opponent's neutral special move and copy their appearance. In general, Kirby possesses quick yet powerful moves. Some of his moves are infamous for possessing high range and being able to space well, most notably his up tilt which covers the range of more than one Kirby both horizontally behind him and vertically , as well as his forward and back aerials. This makes a Kirby playing defensively correctly rather difficult to punish. However, Kirby's defensive ability is hindered slightly by his average to below average movement speed, with average dashing and walking speeds, low air speed , and below average falling speed.

List of Contents. The final hit is more effective on shield however, reliably leading into an up tilt or other followups.

July Major Tier List Update! This is a guide to Kirby in the game Super Smash Bros. Everything about Kirby, including how to unlock them, bread and butter combos, frame data, alt costumes and skins, as well as Kirby matchups and counters, can be found here. List of Contents. Kirby can jump a total of 5 times in the air, which makes it better at both recovering and attacking with aerials. Kirby also has a small body, so it can easily dodge a variety of attacks. Kirby's quick frame data allows it to wiff punish opponents and follow up with a variety of combos.

Like all veterans, he was confirmed on June 12th, Kirby is classified as Fighter Kirby is currently ranked 75th out of 82 on the Ultimate tier list , placing him in the D- tier. This is roughly similar to his placement in the previous game, where he was ranked 49th out of Kirby is characterized by excellent frame-data, granting him access to quick and powerful combos.

Kirby super smash bros

This is a list of music tracks pertaining to the Kirby universe in Super Smash Bros. This theme, taken from its original stage in Melee , is a remix of the music from Green Greens in Kirby's Dream Land , which has become a recurring motif throughout the Kirby series. It uses a lush orchestral arrangement with a heavy focus on brass and strings. This track was used in Kirby 's character trailer on the official website.

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It has solid KO power, although it was much more powerful in the Japanese version. Using it below a Battlefield platform will have Kirby land on said platform, hindering followups at lower percents. Kirby's main weaknesses are his light weight and floatiness, somewhat lack of reliable combo options outside the basic up tilt and forward aerial, and a lack of ways to KO onstage outside forward smash. The move comes out on frame 8, has relatively low ending lag and it has large hitboxes which cover Kirby's entire body, in addition to reaching further than his feet. Kirby can also combo into forward aerial with an up tilt, where Kirby can then drag the opponent downwards to lead into a forward smash. Despite his smaller size resulting on him being harder to hit while not compromising his moves' huge range , a few of his moves deal less damage making them weaker. Kirby's opponents are characters who, like him, are known for their gluttonous appetites in their respective series. The move also has an 8th hit which deals stronger horizontal knockback. Brawl Smash Bros. Explore Wikis Community Central. Back Air is decent, although it only hits behind him. It hits in front of and behind Kirby, and its clean hitbox deals respectable damage and has very high knockback growth like his forward and up smashes. Attack with Kirby's recovery is versatile: despite his slow air speed and low jump height rendering him susceptible to edgeguarding, his five midair jumps, slow falling speed, long vertical airdodge, and Final Cutter 's decent distance give him good stalling capabilities and decent safety. It is a solid move overall but it is Kirby's least effective tilt.

Ultimate , representing the Kirby series. He was revealed during the E3 Nintendo Direct on June 12th, He is classified as Fighter

It has good knockback for a forward throw and if Kirby initiates the throw below a platform, he will land on the upper platform, further aiding its vertical KO potential. In the Japanese version, the difference between regular Kirby and bigger Kirby is less significant than in the international versions due to Kirby's larger default size in the Japanese version although bigger Kirby is the same size in all versions. This move comes from the last slash of Cutter 's Final Cutter. The only notable downside back aerial has is that it has high landing lag, which does makes it quite punishable on whiff if Kirby misses the Z-cancel. Kirby appears as an opponent in the seventh stage of Single Player mode. Jungle Hijinxs. Animal Friends. It now launches opponents further than it did in Melee. Kirby can also hit opponents on platforms above him without the bigger Kirby glitch, due to his larger default size. This heavily decreases the move's total damage output although it can lead into a tech chase when used close to the ground. It hits in front of and behind Kirby, and its clean hitbox deals respectable damage and has very high knockback growth like his forward and up smashes. Cruel Smash. It comes out on frame 4, has incredible horizontal range and it sends opponents at a very low semi-spike angle, making it great for edgeguarding especially since the low knockback angle makes the move very difficult to ledge DI. If Kirby uses Final Cutter in midair, he will become slightly bigger.

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