Kotor 2 military base sub level
Jump to the Surface Behind Atton there is a navigational chart that shows the Ebon Hawk's destination. Choose Telos and the next planet will come into view. A security crew will stop the crew and arrest them as witnesses to the destruction of the mining facility.
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Kotor 2 military base sub level
The entrance from the Czerka site is in the middle of the top side of the old military base: although underground, Atton or Kreia can still be added or removed from your party when not in combat. There's a force field in the middle of the bottom wall, opposite the entrance, and four security gas vents in the floor in between, which are effectively Average Gas Mines that cannot be detected, disabled or recovered: if triggered, targets normally suffer up to 4 points of damage every 3 seconds for 30 seconds so up to 40 points in total unless a Fortitude save is made at DC 25, the target has Immunity: Poison , or an Antidote Kit or Improved or Master Heal is subsequently used. However, security gas vents throughout the base are always located beneath wire mesh in the floor, making them clearly visible and easily avoidable at least if you move your party individually in solo mode , and they can all be turned off once you get to security control , opposite the control room for the hangar. In the middle of the next room is a terminal flanked by two pillars, each flanked by two turrets: there's a Telos Ion Turret on the inner side, and a Telos Turret on the outer. The terminal can be used to disable these turrets and download a map of the facility, but this requires sufficient Computer Use rank or returning once an access card has been found. However, no experience is received for this and there are six security gas vents in the floor both above and below the terminal, with a plasteel cylinder on the upper right vent and a salvage pack by the corpse on the lower left vent. There's another force field for Bao-Dur to break through in the middle of the bottom wall, and a Telos Military Droid visible in the corridor beyond it. Beyond is a crossroads, with a shielded Telos Miltary Droid down the short corridor to your right. There's an unshielded Telos Military Droid down the short corridor to your left, where you'll also find a backpack, and a metal case in the rubble at the end. The room through the bottom doorway at the crossroads has four security gas vents in the middle of its floor and a military door in its bottom wall, beyond which is another crossroads with another salvage pack. There's a shielded Telos Military Droid down the short corridor to your left, another with an unshielded Telos Military Droid down the corridor to your right, and two metal cases in the rubble at the end of the bottom corridor. The corridor beyond the third force field leads to a room with two security gas vents in the middle of its floor and a Workbench by its top wall on your right, guarded by a Telos Military Droid like the first encountered Blaster Pistols and a Droid Flame Thrower , flanked by two shielded Telos Turrets. If you or Kreia use Disable or Destroy Droid on the droid, then it can affect both turrets as well.
The third bounty is on Batu Rem, the man who was impersonated someone trying to kill you.
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The entrance from the Czerka site is in the middle of the top side of the old military base: although underground, Atton or Kreia can still be added or removed from your party when not in combat. There's a force field in the middle of the bottom wall, opposite the entrance, and four security gas vents in the floor in between, which are effectively Average Gas Mines that cannot be detected, disabled or recovered: if triggered, targets normally suffer up to 4 points of damage every 3 seconds for 30 seconds so up to 40 points in total unless a Fortitude save is made at DC 25, the target has Immunity: Poison , or an Antidote Kit or Improved or Master Heal is subsequently used. However, security gas vents throughout the base are always located beneath wire mesh in the floor, making them clearly visible and easily avoidable at least if you move your party individually in solo mode , and they can all be turned off once you get to security control , opposite the control room for the hangar. In the middle of the next room is a terminal flanked by two pillars, each flanked by two turrets: there's a Telos Ion Turret on the inner side, and a Telos Turret on the outer. The terminal can be used to disable these turrets and download a map of the facility, but this requires sufficient Computer Use rank or returning once an access card has been found. However, no experience is received for this and there are six security gas vents in the floor both above and below the terminal, with a plasteel cylinder on the upper right vent and a salvage pack by the corpse on the lower left vent. There's another force field for Bao-Dur to break through in the middle of the bottom wall, and a Telos Military Droid visible in the corridor beyond it. Beyond is a crossroads, with a shielded Telos Miltary Droid down the short corridor to your right. There's an unshielded Telos Military Droid down the short corridor to your left, where you'll also find a backpack, and a metal case in the rubble at the end. The room through the bottom doorway at the crossroads has four security gas vents in the middle of its floor and a military door in its bottom wall, beyond which is another crossroads with another salvage pack.
Kotor 2 military base sub level
Knights of the Old Republic 2. The Curse of Monkey Island. Use Bao-Dur to retrieve all of the mines and then search the hidden cache for items. Focus fire on one mercenary at a time and once they are all killed search the bodies for loot. There are 2 here and should contain some rare items. Use the Energy Shields to protect your group from blaster fire.
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There is also a handmaiden known as the Last Handmaiden who resides in the entrance chamber. In Apartment complex A, search the northern dormitory's footlocker and the inhabitant will confront your party. Before entering the game, be sure to buy some better cards from the woman near the swoop racing entry desk. Telos: Citadel Station. Main Quest. Offer to help Czerka steal the Ithorian's droid from docking bay. Does anyone know what's up with the door for the military base sub level on telos that you can't go through? However, there's little point in activating the droid and programming it to follow you since it explodes as you return to the crossroads: could this have anything to do with the door labelled Military Base Sub-Level at the end of the corridor to the right? Log In Sign Up. Use Bao-Dur to defuse them and collect the goods. You'd just have me charged for robbery. Open the security door straight ahead to enter a long hall that contains another military droid. Hidden category: Sub-pages. We must pursue it.
Jump to the Surface Behind Atton there is a navigational chart that shows the Ebon Hawk's destination.
Received: Killed Telos Ion Turret 2 level Upgrade items, melee Upgrade items, lightsaber. Body Robes Light armor Medium armor Heavy armor. Atton Bao-Dur Disciple. First off, equip every character with their own deflector shield. The door to the next area is shielded, so select Bao-Dur and select the bash option. Only then will you be allowed into the apartment to make the deal. A group of 5 thugs will enter the hanger and you will have to battle them. Travel to the Ithorian complex and speak to Chodo for more information on the man. However, no experience is received for this and there are six security gas vents in the floor both above and below the terminal, with a plasteel cylinder on the upper right vent and a salvage pack by the corpse on the lower left vent. Telos: Citadel Station. We must pursue it. That's it. Czerka Salvage Crew: I'm part of the first Czerka salvage team. You can attack them through the walls with force lightning.
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