Ksp mod
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Kerbal Space Program is a tried and true space simulation game that tasks you with sending dozens of rockets into the cruel grasp of outer space, all filled and managed by adorable aliens known as the Kerbals. You are responsible for building the ships, letting you send all your terrible creations to be thrown back to earth by the game's robust and realistic physics system. From mods that add new quality-of-life mechanics, to ones that improve the game's presentation, there is sure to be a mod for you. Kerbal Attachment System is a mod by Ihsoft that, if you're unable to guess, adds a new slew of ways to attach different vessels to each other without docking them. Not only does this mod add simple connectors, but also tow-bars for vehicles and even electric winches. Overall, the mod might be a bit dry in the creativity factor no, you won't be seeing your Kerbals attacked by Zoidberg Mudcrabs like in Skyrim , but it's hard to argue that it doesn't bring a new level of versatility to the base game— there's even a type of attachment that is used purely for resource transfer between two undocked vessels, meaning you can keep a flow of resources going with a decent amount of distance between vehicles.
Ksp mod
When you're done things should look like this. My goal here is to provide you with instructions to make your KSP look better while preserving the original vanilla gameplay, therefore this guide contains no parts mods or QoL mods. It's up to you to add those if you want. Alright let's get started! I encourage you to start the game and check that everything is working periodically during the install, particularly after step I. If you wish to, you can follow the link on the mod's forum post to the author's Patreon which will give you early access to the new version of the mod with gorgeous volumetric clouds. This is the version I am using in my screenshots. It will come out of early access at some point. If you are using this early access version, it comes bundled with Scatterer which you won't need to install separately. This option has a high performance impact, but surprisingly less so than you might expect.
It's up to you to add those if you want.
A parts pack for exploring other worlds, and returning home. Pods, large legs, large chutes, service bays, long ladders, etc for Kerbal Space Program. For Kerbal Space Program. Provides simple craft building capability in flight mode to stock parts for Kerbal Space Program. Precise Maneuver plugin provides a window for more precise maneuver node editing.
This mod is intended to recreate, visually and functionally, the Endurance spacecraft from the movie 'Interstellar. This is a continuation re-build and fix for KSP 1. All credit for the original version goes to benjee10 and his original team. NOTE: You do not need these mods for this mod to function, but without them your game-play experience will be greatly reduced. Parts Included: Base Building Parts:. How do I build the Endurance?
Ksp mod
The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. These faraway planets provide a challenge rarely encountered in Kerbal Space Program; you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. This mod is being developed and maintain by a group of collaborators, alongside and following the initial development of the mod creator, CaptRobau. You can either manually download and install Outer Planets Mod via the button and installation instructions below or by installing it automatically via CKAN first-party support of CKAN is provided and new releases should automatically be indexed by CKAN in due course.
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Star The new suits will appear as new variants color schemes for the default and making history suits. Parallax 2 will make all planets and moons look way more gorgeous, with terrain tessellation and a realistic high density of surface features, such as rocks, trees and grass. I also like to lower the flare saturation by a lot, because when I look at Mars in real life it looks a pale orange-white and not bright orange. Posted April 21, All mods, their distribution and respective user licenses are under the responsibility of their respective owner. Parallax [forum. Make sure to set your terrain settings according to the instructions found in the Parallax forum page. If using the stable currently released version of EVE Redux instead, you will need to download separate configs. Change language. A mod that adds some engines that rely on only electricity to produce thrust via photons. Insert image from URL. Do you feel the need of more variety?
Kopernicus Continued Planetary System Modifier is a mod that provides for the graceful introduction of custom celestial bodies in Kerbal Space Program.
Super-heavy lifter parts. I also like to lower the flare saturation by a lot, because when I look at Mars in real life it looks a pale orange-white and not bright orange. Use as a replacement for regular EVE: Visual enhancements including clouds, lights, etc. New and varied solar panel options for your craft. If you are looking for classics position plane lights check out Aviation Lights [forum. Sign In Create an Account Cancel. If you own one of these mods and wish to see it removed from the list please send me a dm. It will automatically install EVE Redux as a dependency, but you can also download and install both manually. High efficiency chemical engines. Category: Modding or Configuration , Workshop. Rockethead 18 Mar, am. Your end goal in this progression is to reach technology that is theoretically possible in real life, but unlikely to ever be feasible.
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