legacys end starfield walkthrough

Legacys end starfield walkthrough

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Legacys end starfield walkthrough

Depending on which side you align yourself, you will have to either disable or defend The Key's turret systems, and then board the enemy station and fight your way through it to defeat the leader of the opposing faction's command ship. Now that you have Kryx's Legacy, the choice of who gets the money will reside with you and you alone. No matter what choices you've made up until this point, you will permanently make one faction your enemy. There's no going back on this, and depending on what you've done over the course of this questline, you may be making things easier or harder for yourself:. As for the rewards and benefits of picking one side over the other, you can view the main rewards listed above, but it's worth keeping in mind the following:. Whichever path you choose, it's extremely important that you prepare for a very grueling fight both in space and on foot. This means it's in your best interest to make and last minute upgrades to your ship that you can, especially improving your ship's shields and weapon systems, and having a good stockpile of Ship Parts to stay alive with. Commander Toft and Command Ikande. Yes, you're doing the right thing and it's tough to see that money go, but don't worry -- if you survive the upcoming fight, you won't walk away empty-handed. It's important to note that by this point, you should have handed in as much of the Evidence Slates to Lt Commander Toft as possible , as it will have the most effect in evening the odds in your favor for the coming fight. Depending on how many you turned in, you'll either have only the support of the UC SysDef Fleet, some extra UC ships, or a lot more support in your next move. This can change the difficulty of the coming fight dramatically in how much your own ship will be targeted, and also the ships you have to destroy or defend yourself from -- as several ships are helmed by Crimson Fleet Captains that have incriminating evidence against them.

At the end of Eye of the Storm, the game makes it very clear that whichever system you grav jump to is who you will side with for the finale Image 1.

Either outcome will eradicate the other, and all possibilities of remaining in their faction. Setting the destination to the UC Vigilante, players will arrive at the scene, where Crimson Fleet vessels are firing upon the flagship of the UC. Players will need to help take these ships out before they can begin the process to dock and board the UC Vigilante, Upon arriving at the UC Vigilante, players will find the ship under fire from attacking crimson fleet vessels. Players need to take the ships out before they can dock and board the Vigilante, where they will be tasked with reporting to Commander Ikande once more. Choosing to side with the UC Vigilante means players can resume their mission of handing in every piece of evidence for the Burden of Proof quest.

You've just finished 'Eye of the Storm', and you've got Kryx's Legacy in tow, but before you can choose where to go, you must decide which of these two sweeping organizations comes out on top in the final telling. Who should you pick? Well, there are two trains of thought here: there's the moral dilemma, and the practical dilemma. Which choice feels right to you? And which choice gets you the best rewards? We'll go over it all. Updated October 12, We've added a video version of this guide to help decide which side to choose in this pivotal quest. Before you read this guide, do make sure you've completed your dangerous business in our preceding guide for 'Eye of the Storm'.

Legacys end starfield walkthrough

Depending on which side you align yourself, you will have to either disable or defend The Key's turret systems, and then board the enemy station and fight your way through it to defeat the leader of the opposing faction's command ship. Now that you have Kryx's Legacy, the choice of who gets the money will reside with you and you alone. No matter what choices you've made up until this point, you will permanently make one faction your enemy.

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Setting the destination to the UC Vigilante, players will arrive at the scene, where Crimson Fleet vessels are firing upon the flagship of the UC. Do you have a Bethesda game rotation? Deep Cover. Looking for advice on adding additional ship crew please? With all affairs dealt with on board the UC Vigilante, players can head back to their pirate home of the Key, where they will meet the celebrating crew of the Crimson Fleet. Instead, try to disable its systems from a longer range and then move in close to empty your missles and other weapons while it's vulnerable, and soon the ship will be properly disabled, allowing you to board for the final push. Return to Main Menu. Character Creation. Enter something special:. As you move into the room, you'll get some help on the far side courtesy of Evgeny Rokov, who you can speak to after mopping up the cargo bay, and have a quick chat before moving onwards. However, you can always reload an earlier save and go find the pieces of evidence to make it easier. Huan will be defending Reactor 2, while Estelle will show up as you move across the room to reach Reactor 3's override.

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Depending on who they target first, you should probably try to deal with any Crimson Fleet ships immediately targeting you, and punch a hole right to the Battery. He informs them that he has initiated self-destruct, and he, along with everyone else on board, will crash into a fiery death before being sucked into the cold embrace of space. This can change the difficulty of the coming fight dramatically in how much your own ship will be targeted, and also the ships you have to destroy or defend yourself from -- as several ships are helmed by Crimson Fleet Captains that have incriminating evidence against them. After you've destroyed all three of the Battery Turrets, be sure to take a moment to make sure all of your ship systems are fully repaired and ready to go, and that you loot any destroyed ships for any Ship Parts they might have, as the biggest battle is still coming. The large reactor room is a massive firefight arena, where tons of robots and pirates will attempt to stop you from disengaging three reactor override panels in each corner of the room. Now that all the reactors are deactivated, Delgado will come out into the reactor room to kill you. Another past Crimson Fleet contact will show up trying to take you down, Estelle Vincent. Once you've upgraded your ship, stocked up on Ship Parts, and assigned a good crew to bolster your ship skills, undock from The Key and fly to the first array to begin the fight. Watch out for ambushes on the sides of the room's narrow alcoves as well as the turrets in the corners, and let Naeva do what she does best if you need to back off and retreat for a moment. When you arrive at the battery, you will have to defeat the ships and blow up the battery. The Last Nova is crawling with more pirates, so be ready for a large firefight by tossing grenades into clusters of pirates hiding behind tables, and grab their loot plus any weapon crates you find. Note that if you chose the Wanted Trait for your character, you can also threaten to torture and ransom his crew unless he surrenders, which will bypass the need for persuasion entirely. In fact, Huan Daiya will appear to fight you if you never grabbed and turned in the evidence against her during The Best There Is. As for your immediate objectives, you'll be briefed that though the UC Vigilance has a powerful shield system, there are three defensive battery array turrets placed around Suvarov need to be defended while they power up so that they can punch a hole in the Vigilance's shield. It may be small, but there's a decoration panel near the door you can use to make the quarters your own in true pirate style.

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