Link to the past dungeon 4

The next dungeon is found at the west end of the Dark World in the Village of Outcasts, corresponding to the location of Kakariko Village from the Light World. Even with the Fire Rod, there are no additional side quests that have become available, so we can head straight to the next dungeon.

Community Wiki Discord Forums. The Legend of Zelda. The Adventure of Link. Walkthrough 1. Parapa Palace 2. Midoro Palace 3.

Link to the past dungeon 4

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. This topic contains spoilers - you can click, tap, or highlight to reveal them. Apeman 11 years ago 1. Okay, I'm replaying this game because I found out you could do the dark world temples out of order, but I'm having problems getting to 4 with only bearing the 1. Maybe I'm under wrong impression that people are getting the dungeon items from 2 and 3 to skip to 4? Long story short, I wanna know if it's possible to do the temples out of order without having to go in and get an item and leave just come back to beat it? I would like to do the temples in the moment I enter them, but out of order. On GameFAQs, one issue means the entire thing is broken.

The door to your left is locked, so go right, and then go right again.

In order to get to get Crystal number four, you really have two choices:. There should be a long line of bushes heading westward, so clear a path for yourself, bearing south when you find a long corridor heading out of the woods. It will take a great feat of strength to yank open the entrance to Level Four. But yes, it takes but four albeit large rooms to collect the Map , the Compass , and the Big Key. The blue ones are mostly benign; they wander about the place with general disregard for Link. However, red ones will show contempt for Link whenever they see him, spitting out a large fireball that is unable to be blocked, even with the upgraded Red Shield. From there, head all the way east and then bear north once you reach the eastern wall in order to transition to the next room.

Head southeast in order to drop off the raised cliff and then continue southeast across the desert until you reach the valley. Continue through it, working your way through the enemies until you finally reach the Great Swamp. Continue heading north through the woods, bearing east when you finally get to the bridge to Hyrule Castle. Take that, and continue bearing north through the forest, dispatching Soldiers as you meet them. However, the entrance to Death Mountain is further north still, so continue past the pond with the whirlpool in it. The cave entrance to Death Mountain is up on a ledge just to the northeast of these trees; you should see a rock blocking the road and a sign just to its west. Lift up the rock and enter the cave. Leap off the cliff and then carefully make your way through the cavern maze.

Link to the past dungeon 4

To get there, go to the Lost Woods in the Light World and head all the way west, then south. You'll come out of the woods near some wooden stakes. Pound down the stakes with your Hammer , and lift up the small green rock on the other side to find a warp back to the Dark World. Take the warp and go north.

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Ocean King Part IV 9. This three-floor hideout was known as the Gargoyle's Domain because at the entrance was a Gargoyle monument which loomed over citizens of the village. Blade Trap. Breath of the Wild. Blair 11 years ago 14 I can go outside just fine if the girl is following me. Bearfan 11 years ago 18 VeryFunTimes posted Sky Keep Faron Woods 3. In this room, go north and through the door, going down some stairs. Tri Force Heroes. Use the key to open the door and head above ground for the first time. The conveyor now stretches for the entire room, and not only will you have to worry about three Gibo but also bouncing Traps and a wandering Winder. Video Walkthrough 5.

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Age of Calamity. Gerudo Desert Get on the catwalks in this room and go to the north of the room, where a door locked with the dungeon's Big Key will be located. Spring, Ranch, Graveyard. Your fate shall be eternal glory or excruciating death. After about eight or nine hits with that, he'll be no more. Turtle Rock Once there, immediately bear south into the fourth. The Dark Realm. Naturally, the body will rematerialize once again, adding a third enemy to the fray. This time, head north.

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