Löve

Everyone info. Instructions You can run games in multiple ways: Upload your. Löve, open main. With extracted sources you can edit the source files with any text editor of your choice to tweak your game or add new functionality.

We use our wiki for documentation. If you need further help, feel free to ask on our forums , our Discord server , or our subreddit. We use the 'main' branch for development of the next major release, and therefore it should not be considered stable. There are also branches for currently released major versions, which may have fixes and changes meant for upcoming patch releases within that major version. We tag all our releases since we started using mercurial and git , and have binary downloads available for them. Experimental changes are sometimes developed in a separate love-experiments repository. Files for releases are in the releases section on GitHub.

Löve

Skip to content. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. You switched accounts on another tab or window. Dismiss alert. Notifications Fork Star 4. Assets 13 love Source code zip. Source code tar.

Use the new 'void effect ' instead. December 22,

The framework is frequently found in the compositions of video game development competitions , such as the game development competition Ludum Dare. Contents move to sidebar hide. Article Talk. Read Edit View history. Tools Tools.

To make a minimal game, create a folder anywhere, and open up your favorite text editor. Sublime Text is a pretty good one for all operating systems, and it has Lua support built in. Create a new file in the folder you just created, and name it main. Put the following code in the file, and save it. For creating. Otherwise, the easiest way to run the game is to drag the folder onto either love.

Löve

We use our wiki for documentation. If you need further help, feel free to ask on our forums , our Discord server , or our subreddit. We use the 'main' branch for development of the next major release, and therefore it should not be considered stable. There are also branches for currently released major versions, which may have fixes and changes meant for upcoming patch releases within that major version. We tag all our releases since we started using mercurial and git , and have binary downloads available for them.

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Latest commit. Everyone info. Reading and displaying images. December 3, Added support for uncompressed DirectDraw Surface files. Depth values of rendered objects can only be set via shaders. Application framework. February 6, Folders and files Name Name Last commit message. This section needs additional citations for verification. Takes an id, which Channel:push will now return. Added function to set the inertia of a Box2D body. Follow the instructions at the megasource repository page. Audio effects such as reverberation and echoing.

The just released version of ZeroBrane Studio v0.

Added functions to set and get a Box2D body's transform. Please help improve this article by adding citations to reliable sources in this section. For those of you who can't make it work, all you have to do is make a folder and name it lovegame, then make a file in that folder and call it main. Support for meshes. People complaining about it just being a gif ImageData:encode's first parameter is now the format to encode to, and the second parameter is an optional filename to write to. The defaults are now 8 and 3. They tell the system where text will show up so on-screen keyboards can avoid that area. The FSAA names still exist for backward-compatibility. Added support for recording audio from the microphone on Android devices. Unsourced material may be challenged and removed. Go to file. We use the 'main' branch for development of the next major release, and therefore it should not be considered stable.

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