magic initiate 5e

Magic initiate 5e

Magic Initiate is an excellent way to stretch the versatility of any build. Whether you need healing, utility, or damage spells, Magic Initiate can help.

Last Updated: October 24, Fact Checked. This article was co-authored by wikiHow staff writer, Glenn Carreau. With over four years of experience writing for several online publications, she has covered topics ranging from world history to the entertainment industry. Glenn graduated with honors from Columbia College Chicago, earning a B. Today, Glenn continues to feed her lifelong love of learning while serving wikiHow's many readers.

Magic initiate 5e

Log in Register. Search titles only. Search Advanced search…. Search forums. Log in. Install the app. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Thread starter Ancalagon Start date Apr 9, Ancalagon Dusty Dragon. Magic initiate was the first "get some magic" feat, in the phb.

Why go for Magic Initiate?

Stay Logged On. New OOTS t-shirts, ornaments, mugs, bags, and more. Page 1 of 5 1 2 3 4 5 Last Jump to page: Results 1 to 30 of Thread: Magic Initiate: A guide to an underestimated and cool feat. Thread Tools Show Printable Version.

Last Updated: October 24, Fact Checked. This article was co-authored by wikiHow staff writer, Glenn Carreau. With over four years of experience writing for several online publications, she has covered topics ranging from world history to the entertainment industry. Glenn graduated with honors from Columbia College Chicago, earning a B. Today, Glenn continues to feed her lifelong love of learning while serving wikiHow's many readers. There are 15 references cited in this article, which can be found at the bottom of the page.

Magic initiate 5e

These feats often work in place of multiclassing, allowing you to add powerful magical capabilities to your character without sacrificing class progression. But these feats are complicated. When selecting spells, consider how it fits into the rest of your build. Those same characters also probably want spells with long-term effects, so long durations are good.

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Eldritch Knights will almost always want to pick this up and pick the wizard spell list, as they can cast the 1st-level spell as if they already knew it since they use wizard spell slots. Definitely I would choose at least one combat cantrip, especially for a martial class. You should be logged in to clone a site. October 1 I'll take Light over this any day. They can use cantrips like Booming Blade or Green Flame Blade both from the sorcerer, wizard, and warlock lists to increase their damage output. Re: Magic Initiate: A guide to an underestimated and cool feat Guidance requires concentration to use. For instance, how can you rate Spare the Dying blue, when you can buy a medical kit for 10gp in an edition short on uses for gold? Re: Magic Initiate: A guide to an underestimated and cool feat I haven't rated anything sky blue because a character usually has a better choice than Magic Initiate. Thorn Whip Dr - On a hit, you pull the target 10 feet closer. Whether you need healing, utility, or damage spells, Magic Initiate can help. I feel like magic initiate has essentially been replaced by these superior spell-granting "half feats", published later. No one has this memorized or prepared because it is a ritual.

Magic Initiate is an excellent way to stretch the versatility of any build. Whether you need healing, utility, or damage spells, Magic Initiate can help.

I don't agree with everything you said but the coolness factor tends to get more and more underestimated while most players seek optimization before everything else. Becomes fundamental if you're the guy leading the group in a dungeon. Artificer Artificers are arcane spellcasters who channel their magic through clever inventions and mechanical creations—and will likely get the most utility out of the wizard version of this feat. All Categories. But during play, there are times I wish I had some abilities to do other things. Being able to choose 2 cantrips and a 1st-level spell from the full caster classes is a surprisingly beneficial ability. Follow Mike on Twitter. New OOTS t-shirts, ornaments, mugs, bags, and more. Entangle Dr : Better than the one above in my opinion, especially because it restrains spellcasters nicely they tend to dump Strenght completely. Prestidigitation Ba, So, Wa, Wi - This has so many uses besides flavor that sooner or later you will be glad you have it. Even then it wasn't seen as very strong - taking a subclass with magic, or a small dip, was often seen as better.

1 thoughts on “Magic initiate 5e

  1. Willingly I accept. The question is interesting, I too will take part in discussion. Together we can come to a right answer.

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