Mareep serebii
Can normally be used up to six times.
Calling 1,, Points Medium Slow 70 1 Sp. Ultra Moon Rubbing its fleece generates electricity. This lowers their Attack stat. This may also leave the target with paralysis. This also raises the user's Sp. Def stat. This also damages the user a little.
Mareep serebii
Touching it can be shocking. White Black 2 When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly. The foes' Attack stats are lowered. It may also leave the target with paralysis. It causes paralysis if it hits. It also raises the user's Sp. Def stat. The faster the user is than the target, the greater the damage. It may also cause paralysis. It may also confuse the target.
The user mareep serebii with an electric charge. Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns. TM45 Attract -- 15 -- If it is the opposite gender of the user, mareep serebii, the target becomes infatuated and less likely to attack.
Name No. Touching it can be shocking. Pearl Platinum HeartGold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you. SoulSilver Its fleece grows continually.
Name No. Touching it can be shocking. Pearl Platinum HeartGold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you. SoulSilver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. The target's Attack stat is lowered. It may also leave the foe paralyzed.
Mareep serebii
Calling 1,, Points Medium Slow 70 1 Sp. Ultra Moon Rubbing its fleece generates electricity. This lowers their Attack stat. This may also leave the target with paralysis. This also raises the user's Sp. Def stat. This also damages the user a little. The faster the user is than the target, the greater the move's power. This may also cause paralysis. This may also confuse the target.
Purposes synonym
TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM27 Return?? TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user endures any attack with at least 1 HP. Its poison damage worsens every turn. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water- type moves. Its fluffy coat swells to double when static electricity builds up. Def stat. The faster the user is than the target, the greater the move's power. In the summer, the fleece is fully shed, but it grows back in a week. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. A special FIRE-type attack. The user attacks the target with an echoing voice.
Touching it will shock you. Violet Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. A strong electric blast is loosed at the foe. TM10 Hidden Power?? Rubbing its fleece generates electricity. This may also cause paralysis. It may also confuse the target. Touching it will shock you. Sand-attack -- 15 -- Details Sand is hurled in the foe's face, reducing its accuracy. Others can join in the Round and make the attack do greater damage. A strong electric blast is loosed at the target. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. Has a one-in-three chance of paralyzing the target if it hits.
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