Minecraft classes plugin
Setting up classes and giving them detailed and individualized statistics per class is one of the greatest things you can do, minecraft classes plugin. Each class can have its own stats, skills, leveling curves, etc. Our class system aims to provide a completely user created class system that looks good, and works great.
To use it, you need to add dependency into your project. Please, if you want to use it in multiple plugins or use other MoxPlugins, download and install MoxCore and use it as dependency because this plugin extends MoxLibrary and is created only for that. Class loader will load all classes of MoxLibrary just once, so MoxLibrary can be used once per server - please, keep it in mind. If server will have 2 plugins that have exported MoxLibrary into own source and if MoxLibrary has different version in those plugins, then it may produce errors with no existing methods in some classes on their usage by relatively later loaded plugin. All releases of MoxCore plugin, that extends this library, are there.
Minecraft classes plugin
The documentation is for developing plugins and is split into the respective packages for each subject matter. This documentation does not cover running a server, contributing code back to the project, or setting up a workspace. Working knowledge of the Java language is a prerequisite for developing plugins. For basic plugin development, see the plugin package. It covers the basic requirements of a plugin jar. For handling events and triggered code, see the event package. Spigot-API 1. Bukkit, the plugin development framework. Note: While the Bukkit API makes every effort to ensure stability, this is not guaranteed, especially across major versions. In particular the following is a incomplete list of things that are not API. Implementing interfaces.
Classes dedicated to handling a plugin's runtime configuration.
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Minecraft classes plugin
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You should access them via their interfaces instead. Under that you can set the max level the class can achieve. Spigot-specific entity events. In those examples, the placeholders x stand for you being able to put in a specific level that the actions happen. You only want ONE of your classes to have default set to true. Specific BlockData classes relevant to only a given block or set of blocks. Finally at the bottom of the file you can edit the classes specific attributes and skills. Last commit date. You can only have one class per YML file and you can not sub folder them currently. Your subclasses should have display set to false, as they will not show up until the requirements are met. Although this can sometimes work, it is not guaranteed to do so and resulting bugs will be disregarded. Resources Readme. This can not affect inventories or location in the world.
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Classes dedicated to letting plugins run code at specific time intervals, including thread safety. Spigot-specific player events. If you leave this blank, that is fine and it will use stats. Next is your triggers section. Classes to represent the source of a projectile. Please, if you want to use it in multiple plugins or use other MoxPlugins, download and install MoxCore and use it as dependency because this plugin extends MoxLibrary and is created only for that. Classes for handling plugins written in java. This is our way of letting the admins decide how often or when players should get to choose or change classes. Oh man! Notifications Fork 0 Star 4.
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