Minecraft distant horizons
What does Distant Horizons do?
Kotegiri That's weird. Could you try the latest nightly build of Distant Horizons? Also, it's easier to help in the Distant Horizons Discord server,. Sorry, something went wrong. Steveplays28 sure thing ill jump onto the discord in a bit and test it with the nightly. Steveplays28 ok i have tested it with the latest 2.
Minecraft distant horizons
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Daragoza commented Feb 19, Sign up for free to join this conversation on GitHub. Q: Does this work with player created structures?
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Emin is working on the cloud clipping issue, he has a fix for that for Complementary. I probably won't backport Blendium to versions below 1. Sorry, something went wrong. Steveplays28 Distant Horizons support has made it upstream to Oculus mc1. Oculus's latest release for 1.
Minecraft distant horizons
What does Distant Horizons do? Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances. Now you can finally enjoy that lookout tower you built on top of a mountain! The version support numbers are strict! If a version says it supports MC 1. And: the mod is still in alpha.
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Reload to refresh your session. That's a Blendium issue, I'll have to fix that on my end. I've tried all of the correct shaderpacks outlined in the document, here's a screenshot of specifically the Complementary fork: As you can see right at the crosshair, there's still an obvious seam between the normally rendered terrain and the LODs. Steveplays28 , the problem with shadows on Oculus was solved by adding support in the Distant Horizons mod, I applied the patch for 2. A: Yes. As you can see right at the crosshair, there's still an obvious seam between the normally rendered terrain and the LODs. Here is Forge oculus-mc1. I'll add the links to the document. Would you mind joining the DH Discord server as well? Ad via Adrinth. Copy link. You have been warned! At the moment there is no support in Oculus for version 1.
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Instantly share code, notes, and snippets. Hi BenMagnus08 , you'll have to ask Oculus devs, maybe 1. Credits: airbobbelz on Reforged Hub Discord. Description Gallery Changelog Versions. Otherwise if you can't help with development but still want to support Distant Horizons, check out our donation page:. This photo was taken with a Minecraft render distance of 4 and a mod distance of Q: Shaders? At the moment there is no support in Oculus for version 1. I note that when running the manually compiled Teqed fork of Oculus with any compatible shader, I get identical results to the latest Oculus 1. Steveplays28 ok i have tested it with the latest 2.
I think, that you commit an error. Let's discuss it. Write to me in PM, we will communicate.
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