Nuckelavee 5e
The Nuckelavee I am creating for the nuckelavee 5e Orkney based setting for Dungeons and Dragons 5th edition, nuckelavee 5e, is based on the creature of the same name which is in the folklore of the Orkney Islands in Northern Scotland.
Large fiend , neutral evil. Challenge 13 10, XP. The nuckelavee can take 3 legendary actions, choosing from the options below. The nuckelavee regains spent legendary actions at the start of its turn. This giant, vaguely humanoid fiend is draped in tattered, bloody rags that drag along the ground. Its arms split at the elbow into six separate arms, each with a clawed hand. Pauldrons of black feathers adorn its shoulders.
Nuckelavee 5e
Literally, hundreds more features for you to discover and use to create the ultimate worldbuilding experience for you, your players, your readers and your team. Freshwater disruption. Deadly Chills Creatures within 20 feet of the Nuckelavee are unable to heal in anyway and have disadvantage on death saving throws. Frightened creatures, livestock and non-combative creatures have disadvantage on this saving throw and receive double damage. The Nuckelavee makes two claws or grab attacks, one bite attack, and uses its frightening presence. The Nuckelavee will attack a village or hamlet occasionally even fairly well defended towns and curses the landscape with it's weretched breath. Description at a distance you might mistake it for someone riding a horse but upon further inspection the true horror of this creature is revealed. Remove these ads. Join the Worldbuilders Guild. Print sheet JSON. Nuckelavee Huge abberation, chaotic evil.
A nuckelavee's horse body doesn't have skin, leaving black muscles and bones visible, the humanoid body that is connected to its back looks the same. I wanted to see nuckelavee 5e sort of goodness the quick and dirty method generated, nuckelavee 5e, so here goes: My current group is averaging level 5 now on both Wednesday and Saturday nights so I'll look at a challenge rating 5 monster first, which is described as a fair challenge for a group of characters, nuckelavee 5e.
The Nuckelavee can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn. Dragged to the Grave. The Nuckelavee does not have its speed reduced while grappling a creature.
Demon from the seas of Scotland Nuckelavee appears on land as fiery-eyed demon riding a fleshless horse. The rider is a horror to look upon and merges into the horse's body, as if sticking out like a mutant appendage. His was a hard life, but a rewarding one. It had been full of back-breaking work, but also love, children, happiness. He was returning home, walking the miles back to the home he shared with his wife, back to the sea, when he heard the pounding of hooves approaching. He turned, raising a hand in greeting thinking it to be another islander. Instead, it was a demon, a monster, a horse from hell called Nuckelavee. Its eyes blazing red as it charged towards him. He turned and fled.
Nuckelavee 5e
The Nuckelavee can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn. Dragged to the Grave.
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Follow me on Twitter My Tweets. Not bad He can use it as a bonus attack, and it's limiting factor is its recharge. A nuckelavee's horse body doesn't have skin, leaving black muscles and bones visible, the humanoid body that is connected to its back looks the same. Log in now. Underwater Camouflage. The nuckelaveee makes two attacks with its claws. We'll say its a poison cloud, dealing 3D8 13 poison damage plus the poisoned effect save ending to everyone in a 30 foot radius around the Nuckelavee who fails a DC 15 Constitution save vs. Marwick indicates that these types, going under several names knuklavi, knopi, or knavie were the Celtic water spirits. Viking Heritage.
In the misty and mystical landscapes of Scottish folklore, one finds a creature of unparalleled malevolence and dread—the Nuckelavee.
The Nuckelavee at CR10 has been designed with a one shot adventure in mind with anything from 4 — 8 Level 3 PCs — will be a deadly encounter for a smaller party, but this creature is Nasty! All creatures within feet that can hear the Nuckelavee must make a DC 18 Wisdom saving throw or become frightened of the Nuckelavee. Dragged to the Grave. These water horses are an entirely different creature to the Nucklavee which favours the sea and has an intense aversion to fresh water. Both Hogboons and Trows are associated with mound dwelling thus appear to be used interchangeably. Our folklore and tales is rich and diverse, same as the history and landscape of the islands and it is a rich source for and Dungeons and Dragons project. Its arms split at the elbow into six separate arms, each with a clawed hand. It is not known what form this creature takes in the sea but on land it is a grotesque humanoid-equine hybrid of large stature and one could be forgiven for describing it as a centaur, but it is not. Horrifying Visage. Actions Multiattack. The equine aspect has legs on which there are fins.
It is a pity, that now I can not express - it is compelled to leave. But I will be released - I will necessarily write that I think on this question.