painwheel

Painwheel

For information regarding the procedure that needs to be exactly followed to register there, please click here, painwheel.

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Painwheel

Painwheel is one of the eight original playable characters in Skullgirls and is the only one with the ability to fly indefinitely. Painwheel's personality tends to be initially mistaken at first, due to her form and behaviour when under Brain Drain's control. However, underneath that she's actually a kind girl that wants nothing to do with Brain Drain or his mission. She was friends with Filia before her kidnapping and is the one who Found Dog and Samson. Her title is a portmanteau of the words "pain" and " pinwheel ". There are mixed accounts as to the origins of Carol , her real name. By itself, it can be related to music and mean "joyous song". It can also possibly be derived from Caroline , which itself is a feminine form of the name Charles , which means "a free man", relating to her motivation of fighting for her freedom. Buer Drive is a reference to the demon Buer who was said to be a demon leader who commanded fifty legions of other demons; it having the head of a lion and a body with five goat legs for multi-directional mobility. The blades attached to Painwheel's back bear a slight resemblance a Japanese shuriken throwing star, although their original design was closer to her namesake, the pinwheel. When Painwheel is being introduced to her new class in Filia's ending , she is seen carrying a cello case. It's been confirmed that the removable parts of Painwheel's Buer Drive are kept in here.

Great for adding damage to a character that can already deal a lot, painwheel.

Her general purpose assists are below average in function, but her Pinion Dash set of moves can be very nice for certain characters. The meaning of "Dr. Damage Engine: Easy to bring her in mid-combo both with and without meter Hatred Install and her tag, respectively , and do a lot of damage. Hatred Install DHC is safe on block, melts your opponent's life bar on hit. Her assists may not be the greatest for neutral or lockdown, but can be really good for zoning and combo conversions. Assists that control a lot of ground space while she controls the air. Anti-air assist if the opponent dares to challenge you while flying.

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Painwheel

She seeks the Skull Heart to hopefully remedy these issues, although doing so requires this odd couple to figure out how to cooperate. Filia is an incredibly versatile rushdown character with an emphasis on mixing up her opponent. While she has relatively short-ranged attacks, she more than makes up for it with her incredibly high mobility, which is further supported by her small size. A core component of Filia's mobility is her airdash, which is one of, if not the fastest in the game, and is built around her stubby air normals. Tropes associated with Filia: Amnesiac Hero : Her memories were erased when Samson was bonded to her. And I Must Scream : In Eliza's story mode, Sekhmet still has a sadistic crush on Samson despite everything that happened, but doesn't particularly care for Filia. She's promptly beaten up, bound and mummified in a blood construct until she can find Samson a new host. Considering Eliza left room for her nose to breathe, she's probably still conscious in there. Apologetic Attacker : She doesn't want to fight, but she has to.

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Similar to Beat Extend in controlling the air space in front of Painwheel, but trade in DP invincibility for big combo damage. A nice duo, just don't leave Painwheel alone. Both characters can be fairly hungry for meter. Good for Painwheel, Good for Dahlia. Rail Spike: Painwheel catches her opponent mid-air and pile drives them. Painwheel's palette 1. Good defensive measure for Painwheel both for flight neutral and situations where she's being pressured. Drag 'n' Bite, Cremation 2HP. Fortune Painwheel Valentine Double. Fairly poor as a duo since neither character wants to be the true anchor, and their support for each other is just "alright". Soon after she was transformed and had her newfound abilities tested by Lab 0, she was sent by Valentine to deal with a Medici operation who apparently had a recent run-in with Big Band. Good threat in the mid-range and provides nice lockdown. Walls off opponents trying to escape the corner.

She is capable of dealing massive amounts of damage very quickly. However, she also has an extremely low HP pool.

And worst yet, she can combo after it if she spaces it correctly, meaning sometimes your safety net may not matter if it's not final stand. Neutral is a struggle on Annie's side, but Painwheel gets some good support. Due to painwheel's glass cannon status, she tends to have a lower health pool then other fighters, even her neighboring offensive fighters. Prod: Painwheel uses the same animation as Enimity Nail, but instead two large nails come out from her knees. At some later point in time she was found in a Medici slave camp along with no man's land refugees, it is currently unknown what happened between her normal life and her appearance there but its known Filia feels responsible for what happened though it's also not known how responsible she actually is. Meanwhile the simple addition of a tainted neruo with dptb to a boss node introduces. Click image to go to this character's wiki page. Quite nice for the characters with strong long-range tools such as Big Band. This cursed blood within me For information regarding the procedure that needs to be exactly followed to register there, please click here. Possible to combo after Deathcrawl super with DnB. Though crit rate itself being In the skill tree isn't an inherit issue, the punishment for an unavoidable stat addition is so drastic, that it's pushed people to avoid completing their characters, not getting the crit nodes or some attack nodes on the skill tree, All for the purpose of countering this one, MA. Added addition of helping out with mixups as it hits low. Note: This feature may not be available in some browsers. Fury Sledge: Punching her opponent, Painwheel sends out multiple nails on her upper arms.

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