Plants vs zombies last stand

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Last Stand is the sixteenth mini-game in Plants vs. Zombies , Plants vs. Zombies: Journey to the West , and Plants vs. Zombies: Great Wall Edition and is unlocked after beating Adventure Mode and completing 13 other mini-games. It consists of a series of five flags, located in the Pool area, which the player must survive in order to win. However, unlike the Survival Mode , the player is not allowed to switch seeds between a wave of attack.

Plants vs zombies last stand

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Plants vs. Zombies Easy "Last Stand" mini-game strategy possible spoilers. First, plant 12 Kernelpults, 2 per row. When you finish, you should have sun left. Turn all the Kernelpults into Cob Cannons, and you should have sun remaining. Use the remainder to plant 5 Tall-nuts.

Assuming one didn't need to replace Garlics you would get sun from the next third and fourth flags, thus in the end you get over sun. But if, in the second flag either the pool zombies are getting a little too close for comfort or if plants vs zombies last stand are a lot of them, plant a Repeater in that row.

This is a strategy page for Last Stand in Plants vs. This strategy, which uses only eight plant slots, uses two Cattails in the back of the pool, four Tall-nuts , two on land and two in the pool , Torchwoods behind those, one column of Repeaters , one column of Gatling Peas , and two more Repeaters in the lanes above and below the pool. Then, put two Garlic in the top and bottom lanes, and replace them in between flags whenever necessary. Also, for extra damage, put Spikeweeds in front of your land Tall-nuts. Start out by building the first three columns from the left with nothing but Repeaters remember to place Lily Pads on the pool before planting the Repeaters. Then, leave the fourth column empty, and place Torchwoods in the fifth column place Lily Pads in the pool when planting Torchwoods in the pool. Then, all you have to do is plant a Tangle Kelp and an Imitating Tangle Kelp directly to the right of the two Torchwoods in the pool.

It is similar to the mini-game of the same name, but with five levels and an Endless version. However, the player is able to sell plants for sun , and, for the five finite levels, cannot choose their own seed packets. However, in Endless Mode, the player can choose their own seed packets. As for the player's sun, they get for Day and Night , for Pool and Fog , and for Roof and Endless which takes place at the Pool. In Endless, the zombies may drop sun too. Between each wave, the player can dig up plants and claim back their cost in sun. This is a feature that isn't found in any other game mode. However, there are some limitations:. Mallets can be bought after finishing one flag in Last Stand Endless. The game gives the player five Mallets to start with and the player can buy 3 more for coins , 6 for coins, or 9 for coins.

Plants vs zombies last stand

Last Stand is the sixteenth mini-game in Plants vs. Zombies , Plants vs. Zombies: Journey to the West , and Plants vs. Zombies: Great Wall Edition and is unlocked after beating Adventure Mode and completing 13 other mini-games. It consists of a series of five flags, located in the Pool area, which the player must survive in order to win. However, unlike the Survival Mode , the player is not allowed to switch seeds between a wave of attack. Additionally, The player cannot plant any sun-producing plants , Puff-shrooms or Sea-shrooms. However, they do get to spend sun in the beginning of the mini-game and as the player progresses, they will earn extra sun sun after each wave. The mini-game may be named after many games or the actual term "last stand," which refers to when a small force holds its position when attacked by a much larger force, hoping to make a significant difference despite the disparity in power. In the start, the player gets sun and can choose any plant except sun-producing plants and free plants.

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It consists of a series of five flags, located in the Pool area, which the player must survive in order to win. There is 5 flags to get. One Gatling Pea and Torchwood, one Torchwood in the beginning then after the first flag put the second Torchwood in. Then plant a row of Torchwoods right next to the Gatling Peas. In the start, the player gets sun and can choose any plant except sun-producing plants and free plants. Use sun from each flag to restore your row of Potato Mines and Tangle Kelp, as well as repair anything that gets eaten. More Topics from this Board. After that, plant a Repeater in the other pool lane. Gloom-shrooms are in the same place, Garlic with a two square lead of Gloom-shrooms minus the eaten one on the second row , Wall-nuts in same place. In Endless, the zombies may drop sun too. Turn all the Kernelpults into Cob Cannons, and you should have sun remaining. If the zombies manage to eat a Tall-nut and Pumpkin, squash them, although you can leave it to the Cattails and Winter Melons since that sometimes will happen at the end. The atomic part comes when the you place the Doom-shroom. Use Cob Cannon rotations to take out the zombies; wait for zombies to get to your Tall-nuts; then, when enough amass, fire a Cob Cannon at them.

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The second and most major change is the complete lack of Lily Pads and Tall-nuts. Taking parts out of the Gloom Walk strategies, put Garlics in front of the to be Gloom-shrooms. Attack classes Defend classes Support classes Spawnable Zombies. Plant Melon-pult on row one, three, four and six. Navigation menu Namespaces Page Discussion. It got a little sketchy towards the end but nothing ever go to the frozen peas and I only had to replace my Tall-nuts. Samsk 18 Jan pm. Use Cob Cannon rotations to take out the zombies; wait for zombies to get to your Tall-nuts; then, when enough amass, fire a Cob Cannon at them. Zombies: Journey to the West. They will not get to your closest plant before killed, though.

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