rebel inc brutal guide

Rebel inc brutal guide

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Table of Contents Show. Rebel Inc. Stylish graphics and original setting will allow you to quickly learn the role of the governor who must deal with a difficult task. One of the great things about Rebel, Inc. Later maps and higher difficulty levels can provide a huge challenge to even the most seasoned player.

Rebel inc brutal guide

Hi there! It has worked for me, for every governor and every map on brutal. Even for Home By Christmas! The base spawned before the zone was stabilised. Your intel gathering was too slow, and noticed it too late. Bases will spawn insurgents of varying strength, which depends on one factor — number of hostiles and supporters. If the zones are stable, little insurgents will spawn. You want to let your police do work for you, kill the insurgents. Militia will usually kill 1 str insurgent. Standard Police will always kill 1 str insurgent, sometimes 2. Police Specialists will always kill 2 str insurgent, sometimes 3.

The one issue I found was if I focus on road too early they help a lot militarily but don't seem to generate as much support as I need to avoid lack of stability losses.

Tips: since there are only 8 remote zones and only 3 of them are mountainous, insurgents are most likely to spawn there. Try to block them there and destroy them at a good point of the game. Please edit if you found any problems and thank you for reading. This strategy works for all difficulties with the Civil Servant. However, you should familiarize yourself with encircling the insurgents before trying Brutal and Mega-Brutal.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Rebel Inc: Escalation Store Page.

Rebel inc brutal guide

A war of counter-insurgency cannot be won solely by sending more soldiers and tanks at the enemy. Lightly-armed insurgents aren't stupid, and will always ball out when confronted by superior forces - only to return when the military has moved elsewhere. Although defeating the Insurgent will be necessary to win, your ultimate goal is to bring the population to your side and force enemy leaders to negotiate. This page is intended for newly-appointed governors in Normal difficulty, playing the free version. For a more detailed discussion of individual mechanics, see Core Game Concepts.

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First, identify easy-killzones. Created by. Celebrity gives a bit of a rep buffer at the onset Investigative Reporter helps with corruption. Local Police significantly slows down insurgent progress, PR office boosts all Support Level gain, other Civilian initiatives allow for faster stabilization, and roads will speed up rollout of initiatives as well as speed up the movements of troops. First beat all standard maps on brutal. They also work similarly to Supporters — the less hostile population, the harder it is to convince the remaining ones to become neutral. Spend all of your money, then print money to increase inflation. You may allow yourself these exceptions: Saffron Fields: City in the middle Mountain Pass: The pass itself mountain tile with major roads Southern Desert — City on the right, by the riverside bottom bank. You can go two ways here: - use District Representatives and guess where camps are usually by remembering where the high hostility spots on the map are, thats where camps like to spawn - use Regional Census which costs money but not guess I usually like the first option the most. There are better people for this job. Languages: English. Always keep fighting the Insurgent while negotiations are in progress. When the coalition soldiers want to withdraw, pick "Long extension" for the first and second event, "Short Extension" if the unit is fighting, and Send home otherwise. Insurgent soldiers get bonuses from: having a base in the zone, zone being insurgent controlled, if its controlled, then how many other insurgent controlled zones it is connected to.

The only way through is a key strategic checkpoint. Mountain Pass is the 2nd standard map you can play in the game. A river is on the higher side of the mountain, while the other 2 are on the lower side, pooling into a lake.

Also, roads provide bonuses to construction and battle. Stabilisation — how does it work? It will gain you extra money in the long run. Your email address will not be published. If it reaches 0, you will lose. I've made it to the 5th map several times but I find it nigh impossible to clear, with most areas already having insurgent presence. More than that usually causes your troops to be in overstretch unless you have a lot of good roads. Smuggler : Probably the best governor, tied with Economist. For a more detailed discussion of individual mechanics, see Core Game Concepts. If you have the smuggler, buy Cut Corners. This seems natural, come to think of it. Start a Wiki.

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