Resident evil 2 greenhouse control room

Once the cable car stops, head into the lab. Across the hall from the reception desk, head into the Security Room. Head back out of the Security Room and go through the door to the right of the reception desk. This hallway leads back to the Cafeteria.

If you have Flame Rounds, equip them. Now you just have to get to it. Follow the path around, picking up the High-Grade Gunpowder White on a tray in the next room. Use Flame Rounds to kill the plant-like enemy, which is called an Ivy. Fire is the only way to kill them dead. Two well-placed Flame Rounds will burn Ivy to a black char and prevent it from getting up ever again. There are three more Ivy monsters in a room not far from here the Greenhouse , so keep that in mind and use your ammo wisely.

Resident evil 2 greenhouse control room

Exploring the Greenhouse in Resident Evil 2 is the second part of the Laboratory section of the game. The main objective is to find the various Greenhouse Control Room code locations - letting you delve a little further into the Lab's East Wing and upgrade your access a third time. Looking for something else? Visit our Resident Evil 2 walkthrough for more help. Proceed into the Lobby proper, using the Typewriter and Item Box if needed. The south door is locked, and going east takes you to the Presentation Room. Look at the window to see a corpse with a USB stick in its hand - something we need to get our own hands on. The computer at the lectern cannot be accessed with our security clearance, but remember it for later. Head through the north-west room, and take it slow round the corner. Ahead is an ivy zombie, and through it moves the same as you'd expect, it requires a different strategy, with three orange points to shoot before it goes down. Use a Handgun if you're a sharp shot, otherwise the Flamethrower makes light work of these creatures. Continue onward to the Greenhouse Control Room. Activate the console opposite for the Dispersal Cartridge , then go through the left door into the Greenhouse proper.

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The corridor heading to the greenhouse control room have been overrun by overgrown plants. The room is composed of lab equipments, cabinets, phone and dispersal devices. Inside the control room, a Flash Grenade can be found on a desk in the middle. The player are given the Dispersal Cartridge after interacting with dispersal devices. The player require to make Dispersal Cartridge Herbicide in order to get rid of the overgrown plants inside the Greehouse to get the Upgrade Chip Senior Staff.

For the past week, millions of players have had the chance to play Capcom's remake of Resident Evil 2, a full-fledged reimagining of the classic from the original PlayStation. The story follows protagonists Leon S. Kennedy and Claire Redfield, as players will be able to play their respective storylines as they each look to escape the terrors of the Racoon City Police Department and surrounding areas, as well as uncover the conspiracy centered around the recent zombie outbreak. During the game's final act, both characters will find themselves trenching through the dark hallways of the Umbrella Corp. Underground Facility in search of the G-virus, the chemical solution responsible for the recent outbreak. In order to gain access to the facility's maximum security lab, players will need to upgrade their security clearance ID wristbands they acquire shortly after entering the area in order to eventually find the virus, and beat one of Resident Evil 2 's multiple storylines.

Resident evil 2 greenhouse control room

This page is part of IGN's Resident Evil 2 RE2 Wiki guide and details everything you need to know about completing combinations and locker codes, as well as solutions to every safe, dial locks, greenhouse codes, and all other similar code-input devices. It's important to note that all Resident Evil locker codes and safe combos stay the same across all variations of the Remake, so if you come to a locked safe early, you can use this page to cheat and get stuff out of sequence! Want to see how to unlock all dial locks and safes, and other puzzle codes such as Greenhouse codes, in Resident Evil 2 RE2 at a glance?

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Cancel Save. In search of the magic of maps. Grab the Green Herb off of the counter and the Gunpowder from the desks behind it. Visit our Resident Evil 2 walkthrough for more help. Read our editorial policy. Look at the window to see a corpse with a USB stick in its hand - something we need to get our own hands on. B1, North. Sprint out of there and back to the Lobby - being sure to check out the computer in the Presentation Room you can now access for the Bryon Cartwright's Inbox File - and you should get away without fighting him. B1, West. Go through the door at the other end of the room. Now head back to the Lounge so through the center again, and down the staircase where that one zombie probably fell on your head. Enter the adjacent room, and pick up the Electronic Chip.

Carry Sherry off of the Cable Car, through the giant hangar doors, and into the hallway. Walk forward and go into the first room on the left — the Security Room.

Across the hall from the reception desk, head into the Security Room. Deal with the zombies inside the Cafeteria and pick up the Fuel and Handgun Ammo. Turn left and note the pattern on the box that you can interact with. Capcom via Polygon Part of Resident Evil 2 remake walkthrough and guides. Resident Evil 2 Remake has now sold over 10m copies. S ewers. You can see the L7 code clearly, but the rest are obscured. Head north to the Server Room, which acts as a safe room - use the Typewriter and Item Box if you need it. Just watch out for the Ivy enemies, who are super great at respawning. We recommend sprinting onto the door at the very end - take down down later when you have to visit again. It seems like the nefarious company's experiments weren't limited to human bio-weaponry, and to advance further, they need to uproot a dangerously genetically modified plant.

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