ret paladin rework

Ret paladin rework

Great, now people will be forced to run 2 paladins instead of one. Such good game design, wow, ret paladin rework. The last thing anyone needed was being forced to now bring 2 of one class, on top of already being forced to bring multiple classes for specific raid buffs.

By Staff , January 28, in News. Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build s , so initial testing on the PTR will be missing important context. Button bloat : Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. Stacking modifiers : There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned.

Ret paladin rework

As the title suggests, what was the point of the rework? You hook us with a lot of great ideas and proceed to gut the entire rework inside of three weeks. What was the point of the passive-aggressive nerf before the weekend on the eve of the patch? Thanks for nothing. Let this be a warning to anyone unhappy with the way their spec plays at a competitve level. No HoH, no law and order, no 20 yard HoJ, no undispellable freedom. I thought that was the point. TO move our damage away from spike dmg and towards more predictable damage. Gameplay wise it feels a lot better. I was playing this week as ret in LFR and besides maybe having one button too many to set up DPS boosts, the play style is mostly fun. So much time was put into this rework in an attempt to revive this spec and watching it go down the drain in just 2 weeks is hard. Damage is fine, more than live, spec plays x better than live, we are tankier than live, mobility is much better than live. Yep, this was so close to being great and then you just gut it like a stuck pig destroying months of work in 1 to 2 days.

Where does it end?

Noooo its not negative Its insulting We got a decent rework but got mastery nerfed to the ground so we now have no bis stat. How much AOE can you do at all in std single target raid spec The important factor for me would be It's similar.

By Staff , January 28, in News. Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build s , so initial testing on the PTR will be missing important context. Button bloat : Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. Stacking modifiers : There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. Survivability : Retribution Paladins currently have one of the highest death rates across all forms of content.

Ret paladin rework

Great, now people will be forced to run 2 paladins instead of one. Such good game design, wow. The last thing anyone needed was being forced to now bring 2 of one class, on top of already being forced to bring multiple classes for specific raid buffs.

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Even seeing ONE Ret is so rare that ever seeing two makes other DPS feel like their world is being flipped upside-down, so they get butthurt about it. Ret was a meme spec since the legion "rework" the fact that it took them this long to even attempt to solve its issues is baffling. Feedback on the retribution paladin rework Classes Paladin. Sign in to follow this Followers 0. I dont like this talent at all. There is not gameplay feedback from those abilities, just damage. However, we want to set clear expectations. Makes the spec less predictable and could also be applied to freedom and steed. But no, seraphim was not stronger than wings. Bodhi-silvermoon June 11, , am Stuff like that.

By Staff , February 15, in News. Blizzard have gone in-depth on today's changes to Retribution on the PTR, detailing all the improvements, from total number of buttons to stacking modifiers, utility and more. The lost damage from this will be rerouted to core abilities, cooldowns and new talents as part of our future tuning.

Does not affect PvP combat. Here is what the mount looks like, please excuse the smoke. Survivability : Retribution Paladins currently have one of the highest death rates across all forms of content. In terms of playstyle, Crusading Strikes has become the dominant build in the last few months and is much more popular despite the large amount of downtime it causes. This is a pretty good indication that a similar thing is likely to happen in Amirdrassil, especially since the difference in item level between tiers is going up from 26 to Frankly, if the cooldown of Divine Protection was 2. Can finally stop feeling like we're throwing just because damage happens more frequently than we have a CD. Ret still struggles with knockback effects more than any other melee, but fortunately nothing that we've seen in Aberrus or Amirdrassil punishes that to the extent that Dathea or Raszageth did in Vault of the Incarnates. Fixed an issue that caused the Well-Honed Instincts debuff to not clear upon the start of a PvP match. Was that you, Stan? Masky-tarren-mill June 10, , pm 3. Low Skill Ceiling, Low Skill Floor Ret is one of the easiest specs in the game to pick up and play at a "not totally awful" level. VictorVakaras

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