righteous fire build

Righteous fire build

Before you read on, I also have a Juggernaut version of Righteous Fire.

Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed. However, The juggernaut can easily hold his own. Juggernaut has a much easier time getting the defensive layers online. Also, no need for anything complex this build is great for first timers since your main defensive layers come from Armour stacking. This will even end up protecting you against Elemental Damage. Juggernauts Mitigation is unrivalled making it extremely hard to get one hit with this build. This will allow you to determine if this is the right build for you!

Righteous fire build

Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3. This has proven to exceed expectations, and appears to even hold up for the 3. This is partway in the process of updating to version 3. Note: you must use the "Community Fork" of Path of Building for this. Note: I am still editing this guide itself, so some information may be outdated and I've missed it. When in doubt, trust the PoB instead of the guide if the two contradict. It not only doesn't quite function like any other skill gem in the game, but also always has a steadfast if sometimes small following, league after league. It's noted for being generally a "safe" skill, that can reliably do a large range of content, even if not super-fast. However, given its mechanics, it tends to require a lot of preparation in order to be usable: as a result most builds for it will complete most or all of the main campaign with a different skill, only to switch to Righteous Fire at a fairly high level. This guide will show you how to set up Righteous Fire to begin using it by the end of Act 2, and rely exclusively upon it for the rest of the main campaign.

It's so safe and easy to run maps with this build you can do it with one hand - you walk and the enemies around you die.

I forgot my password. You won't deal any damage with hits. Your Flame Wall and Righteous Fire deal damage over time, so bury that in mind when linking your Support Gems and looking for mods on your rare gear. Inquisitor is the best Ascendancy due to the Pious Path - the effect of the Consecrated Ground you create while standing lingers for four more seconds, meaning that you will regenerate your ES alongside your Life which is great for a Hybrid build with Corrupted Soul Keystone - the only condition is to stand still, use a Flame Wall or even Flame Dash once every four seconds. Righteous Fire has been increasingly more popular as of late, in Path 3. Patch 3.

Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3. This has proven to exceed expectations, and appears to even hold up for the 3. This is partway in the process of updating to version 3. Note: you must use the "Community Fork" of Path of Building for this. Note: I am still editing this guide itself, so some information may be outdated and I've missed it.

Righteous fire build

Before you read on, I also have a Juggernaut version of Righteous Fire. He scales armour to mitigate Elemental Damage, so no need to build block. Now that sounds all very good being so tanky, but you will lose some advantages that the inquisitor has to offer namely: higher boss damage, more complexity due to ES scaling, highly resistant to curses and easier on the map mods. If you totally new to Path of Exile and this is your first build, I recommend you play the Juggernaut version that you can find here. From abusing Snapshotting to making use of various Ascendancies to optimise damage and life regeneration, Righteous Fire builds have always driven players to overcome the challenges thrown at us in Path Of Exile and find a way around the many quirks the playstyle offers.

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Later on, its impact isn't that great, and our mana is limited, so we'll likely want to remove it, or if we have a Watcher's Eye that applies to it replace it with a level 1 version to save on mana. For the Blasphemy Support, we'll set it in another socket to level for use later, same as Increased Duration; we don't have enough mana to run both it supporting Flammability and Determination at the same time. While this guide is designed to guide you through building one and then making adjustments to the other, this means that a lot of sections cover both aspects, and label them as such. For the latter half of the main campaign this will grow to wanting at least times your current act e. Tabula Rasa - It's good but as you'll start doing maps it is important to find something with mods on it, Life it's really crucial in this build. Budget: Defenses:. For keystones, technically no keystone passives are mandatory for this build. If you're doing budget mapping with a Hrimnor's Resolve , simply throw a Fire Trap right before opening the strongbox for immunity. Transitioning to an Advanced Build. The Brass Dome: Technically we can swap to this anytime we want. This makes it freely apply to anything that gets close enough for our RF to damage, and you'll notice the damage difference very immediately.

Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed.

In act 3 I like to pick up Flammability and link it to Lifetap Support You also have the option for switching to Armageddon Brand after completing the Library quest, this will be less single target but faster clear and no more reason for Flame Wall I have created a full leveling guide for you, so if you get stuck or are not sure what to do, please watch the below video. The same goes for medium clusters: passive ones with two useful notables even if they're not the absolute best notables are the only ones you should be using. Our suffixes are "free" spaces, and we generally will want to take whatever resists or attributes we need to fill out what we're missing. Chieftain Ascendancies: We'll want to take these four ascendancy passives in this order: Ramako, Sun's Light: This is our only DPS-enhancing passive, so we're taking it first. I originally wrote this guide for version 3. The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork. Springleaf - Available since level 7 this shield grants you a lot of Life Regen so that it's easier to sustain RF, even before act 5. For this build, we will want one that lets us allocate passives near "Chaos Innoculation. Probably expect to spend divines just to get the essence mod and a single low-level support gem mod. Always make sure to at least keep your fire resistance capped at all times. Vitality: starting out, we'll need every drop of life regeneration we can get. While you should be leveling Fire Trap, don't worry about making much use of it outside of bosses. If we have Whispers of Doom, we can use one of each. Complete the quest in the library; accept Increased Duration as our reward, we'll level it for later, so it can go in your weapon swap and then buy a Blasphemy Support and two Burning Damage Supports.

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