Scripthookvdotnet
Community Script Hook V.
NET language on the. NET Framework runtime in-game. NET language in-game. The issues page should be primarily used for bug reports and focused enhancement ideas. Questions related to GTA V scripting, in general, are better off in Discussions page or forums dedicated to this purpose, like gta5-mods. The stable builds can be downloaded from the Releases page. For newer builds, check out the Nightly Builds.
Scripthookvdotnet
You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script. Yield and Script. CreateVehicle without having the model loaded in advance. NativeHashes enums are updated v3 API only as some leaked source revealed all the exact native function names that exist in 1. Compiled scripts do not take effect since enums are embedded as constants when directly used. See f2edb0e for the changes. Despite the minor version difference, this version is basically the same as v3. NativeHashes enums are updated v3 API only. See f0ae67b for the changes. Fixed NaturalMotion. Now required memory offsets for the class are retrieved using memory patterns. Added Native.
View all files. AllowRappelModel.
Community Script Hook V. NET language ingame. Development is community-driven and open to everybody who wants to help out. Script Hook V. NET Framework 4. Step 1: First download and install Script Hook V.
NET language on the. NET Framework runtime in-game. NET language in-game. The issues page should be primarily used for bug reports and focused enhancement ideas. Questions related to GTA V scripting, in general, are better off in Discussions page or forums dedicated to this purpose, like gta5-mods. The stable builds can be downloaded from the Releases page. For newer builds, check out the Nightly Builds.
Scripthookvdotnet
You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script. Yield and Script. CreateVehicle without having the model loaded in advance. NativeHashes enums are updated v3 API only as some leaked source revealed all the exact native function names that exist in 1. Compiled scripts do not take effect since enums are embedded as constants when directly used.
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IsBus , Vehicle. CurrentVehicle in v3 API returning the last vehicle instead of the current vehicle in 1. IsBursted , VehicleWheel. IsPersistent to false as previous versions. Added Model. NET Framework 4. EntityType values faster Made World. Almost all the changes are done in v3. EntityColliderCapacity Added Ped. Components crashing the game on the collection accessed in 1.
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Community Script Hook V. StartVehicleMission , TaskInvoker. CreateParticleEffect not working with entity Fixed Ped. No longer returns null when the ped is going to a entry point door or opening the door, or returns a Vehicle instance that are for the vehicle the ped is getting in. NET Framework libraries, too. IsBlimp , Model. CanJump Added Vehicle. IsTrain , and Vehicle. StartTestCapsule instead. IsInAngledArea , World. AlwaysKeepTask and Ped.
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