Slay the spire the watcher guide
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The Watcher is Slay the Spire's fourth character, a blind ascetic - a kind of monk - who has come to evaluate the Spire. What makes her so different from the other classes is her ability to move in and out of powerful stances using cards. This page explains how to unlock The Watcher , and gives our best Watcher build suggestions and some cards to look out for. Make sure you also check out our essential tips for getting better at Slay the Spire. Calm doesn't do anything inherently but when you move out of it, you get two extra Energy to spend.
Slay the spire the watcher guide
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Slay the Spire Store Page. Global Achievements. Global Leaderboards. I'm okay with Silent and Defect, and I just started playing the Watcher. Early on, the character is a blast. It also has some of the coolest cards in the game.
Early on, the character is a blast. In search of the magic of maps. It also has some of the coolest cards in the game.
Slay The Spire is a staple of the deckbuilding genre of games, combined with the randomly generated run-based nature of rogue-like titles. Even among such a packed genre, however, Slay the Spire stands on its own. With 4 characters to choose from, and dozens of different enemies, cards, and relics, the game offers unparalleled customization. However, the newest of these four characters, the Watcher, can prove difficult to fully appreciate. While most concepts and gameplay mechanics are the same between characters, the Watcher is particularly complex, and there are many tips that can help players master her playstyle. At first glance, Wrath Stance seems incredibly intimidating. Unlike the Silent's focus on poison and low-cost attacks, or t he Defect's use of orbs , Wrath Stance has an unavoidable downside.
While acclaimed card-based roguelike Slay the Spire has been out for some time, its game studio MegaCrit is still pumping out free content for the game. The game's fourth character, the Watcher, recently came out of beta on the PC, and brings a whole new set of cards, mechanics, and play styles to tinker with. Whether you're a long time deckbuilding game player or are just hopping into the game, read on to learn more about the Watcher, how to unlock them, and how to start thinking about playing and building decks when you're handling their intricate Stances. While Slay the Spire was released in early access in late , MegaCrit has continued to work on and add content to the game, including the third character the Defect, balance changes, and lots of sweet art. Its full release in earned its glowing reviews, and it's great to see that content is still coming. The Watcher plays quite differently from the other three characters, adding to the variety of a game that already delivered diverse play experiences. The Watcher is fairly straightforward to unlock through normal gameplay. To unlock them, complete a run defeat the Act III boss while the first three characters, the Ironclad, Silent, and Defect, are already unlocked. The Ironclad is unlocked from the start, and each of the next two characters is unlocked by simply playing as the previous character for a run, so the main hurdle to overcome is actually beating the game for the first time.
Slay the spire the watcher guide
Slay the Spire The Watcher is the game's 4th character, and she's made a home for herself in Mega Crit Games' deckbuilder. The blind monk glides gracefully into battle wielding a staff, but much of her damage-dealing power comes from her different stances, each of which completely twists the ways in which she plays. The smartest use of these stances holds the potential for devastating strength, but they also make Slay the Spire's fourth character tough to master. There are three different stances which allow The Watcher to use other cards; Calm, Wrath, and Divinity. The Watcher cannot have No Stance. The Watcher starts each encounter in No Stance, which has no effect on her other cards. The two most common stances are Calm, which grants 2 energy once you leave it, and Wrath, which causes The Watcher to both deal and receive double damage as long as she remains in it. The final stance is Divinity.
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Categories : Class Add category. Cancel Save. I had my best run yet, making it all they way to the final boss. Since boss relics are chosen out of three options, knowing how each one affects a run is vital to winning the game. Even if a player doesn't feel comfortable with the intricacies of the Watcher, it can be worthwhile to play as her, even if a run might not end up as a win. A player can always skip cards and even certain relics if they could prove harmful to a current run. Because of this, consistent Watcher decks tend to be much smaller than average. This is what makes the Watcher such a powerful class - she has almost complete control of her Energy flow, being able to extract as much value out of every point as possible by either bursting down enemies, or banking Energy for a future turn. Scry, meanwhile, lets you look through and manipulate your Draw pile, and knowing which cards you'll draw next is very useful. Blasphemy - This card is very powerful for any burst damage decks, triple damage and 2 Energy with in practice no downsides if you can finish the fight that turn. Keep in mind that switching between Calm and Wrath with 1-cost entries is Energy -neutral, as leaving Calm refunds 2 Energy. A retained card remains in your hand when your turn ends , and Tranquility and Crescendo are retain cards that put you into Calm and Wrath respectively before exhausting, allowing you to have a one-use stance-switch you can hang onto until you need it. Alpha - The backbone of this deck. Some geospatial data on this website is provided by geonames. It's hard to construct a Watcher deck that "just works," you need to be the one at the helm making decisions -- decisions that aren't immediately obvious -- even through to the final boss.
The Watcher is Slay the Spire's fourth character, a blind ascetic - a kind of monk - who has come to evaluate the Spire. What makes her so different from the other classes is her ability to move in and out of powerful stances using cards. This page explains how to unlock The Watcher , and gives our best Watcher build suggestions and some cards to look out for.
While Slay The Spire is undoubtedly an incredibly difficult game, especially once Ascensions are enabled, players should always remember to have fun. Whenever you scry, you look at the top cards on your draw pile, and get the option to discard as many of them as you want, effectively skipping them in the current deck cycle and letting you get to other cards quicker. Many new players of Slay The Spire underestimate the power of the shopkeeper's card removal option. However, the newest of these four characters, the Watcher, can prove difficult to fully appreciate. Putting this in play, while a bit of a task, is incredibly valuable, as Omega alone can serve as your damage for any fight in the game, with the possible exception of the heart. The Watcher's starting Relic is Pure Water , which adds a Miracle to your hand at the start of each combat. When in Divinity, all your attacks deal triple damage with no drawbacks, and you gain three energy upon entering the stance. They aren't usually part of the character's core strategy, but the payoff for making them work is second to none. However, it is not impossible albeit more difficult to succeed with a larger deck full of value cards. Scry, meanwhile, lets you look through and manipulate your Draw pile, and knowing which cards you'll draw next is very useful.
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