Spore druid
Viewing death, necrosis, fungal growth, spore druid, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes. Circle spore druid the Spores is one of the Subclasses of Druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side.
Circle of the Spores Druid 's primary Ability is Wisdom , their saving throw proficiencies are Intelligence and Wisdom and they have a Hit Dice of 1d8. Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes. Just type into the search box what you are looking for. Quick Search of All Druid Spells. Melee Concentration. Project a puff of noxious gas. Inflicts Produce Flame.
Spore druid
The Circle of Spores Druid is a complex, challenging subclass. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. For more information on the Druid, see our Druid Handbook. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Cast something like Entangle to keep enemies from moving away quickly, then throw your spores on top of them. This can also monopolize your Bonus Action, which conflicts with common tactics like Polearm Master. That may be perfectly fine depending on your build and your situation. Not every turn needs to involve swinging a shillelagh, and alternating attack turns with turns where you move Spreading Spores and cast a spell could be a great way to bring all of your options into play consistently. Unlike other druids, the Circle of Spores Druid needs to be concerned with their physical ability scores. Strangely, this also means that your ability score requirements match those of the Monk. The only thing you would need from Strength is melee attacks, and you can solve that by using finesse weapons or by casting Shillelagh.
Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters. Each race spore druid unique advantages that can enhance combat prowess, survivability, or utility.
Instead of focusing on verdant blooms of green, or transforming into majestic beasts, a Spore Druid looks at the decomposers that form a vital part of the ecosystem. While mushrooms may normally lurk in the darkness, a Spore Druid thrives on the frontline. Just as mushrooms are closer to animals than plants, a spore druid can play closer to a martial class than a ranged spellcaster. Focusing on melee damage, survivability, and poison damage the spore druid has very different build and roleplaying considerations to the more traditional tree huggers. Spore Druids play differently to most other subclasses; not using your wildshape to take animal form means that you can't make use of a beast's large pool of hitpoints to protect yourself , and not focusing on long range attack and support spells means that you can't position yourself away from melee combat as easily.
The Circle of Spores Druid is a complex, challenging subclass. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. For more information on the Druid, see our Druid Handbook. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated.
Spore druid
Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a final rest, violate the cycle and must be thwarted.
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Nimble Escape is a great addition for when Symbiotic Entity runs out, and Fury of the Small can be a helpful damage boost since most enemies are medium or larger. Conjure a dryad to light alongside you. Action Level 5 Spell Slot. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Until Long Rest Melee Concentration. We get some great options at this level. Potent Spellcasting would facilitate a pure caster by having extra damage on Bone Chill Also Thorn Whip and any bonus Cantrips attained through feats. Edited by Scott Fitzgerald Gray. What a ridiculously broken class in Act3. The best ability score for the Circle of the Spores Druid is 16 Wisdom to increase spellcasting potency, then 16 Dexterity which helps with Armour Class AC , and 14 Constitution to help with concentration spells and health. Range: 1.
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At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. You are still a spellcaster at your core, and by no means are you supposed to dish out the same kind of damage as just about any melee class later on. Firbolg Firbolg Magic daily cast of detect magic and disguise self. Misty Step. Spore Druid 7. These benefits last for 10 minutes, until you lose all these temporary hit points. Click here to toggle editing of individual sections of the page if possible. Range: 18m. The sphere sheds bright light in a 6m radius, and dim light for an additional 6m. Action Level 4 Spell Slot. Discussion Forum Recent blog posts. Action Level 6 Spell Slot. While this feature is active, you gain the following benefits: When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. Larian Studios.
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