Starsector blueprints
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Starsector blueprints
This page is about creating blueprints for mods. The page for blueprints as a gameplay mechanic is here. Single blueprints are automatically generated for each ship, weapon, fighter and industry in the game. Take care to add tags to a fighter wing , not the fighter itself, as this can cause unintended behavior. Ships, weapons and wings with this tag are automatically added to the list of blueprints known by most factions including the player at the start of the game. Ships, weapons and wings with this tag will not drop when raiding a planet with Heavy Industry, Orbital Works or a similar industry. Every functional faction in the game has its own unique tag for example, the Persean League's tag is "persean". These tags can be found in the. Adding one of these tags to a ship, weapon or wing will add it to the "known" list of that faction, functionally identical to adding it via the. Blueprint packages can define a tag in the "plugin params" column.
Categories : Game concepts Add category. Mach56 Ensign Posts: Notably this starsector blueprints the Drover, by many accounts the best carrier in the game and one that's otherwise quite hard to find in markets.
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. All these phase ships and capital ships, all I wanna do is fly my Hammerhead for godsake. For the blueprint, quest try surveying planets that look like have ruins on them the little debris that orbits them that's usually how you find the blueprints that the quest is making you look for.
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Starsector blueprints
Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. Blueprints are a new feature added in version 0. Common ships, weapons and fighters can be found bundled in the moderately common blueprint packages. Other, rarer items will each have their own blueprints. There is no use for duplicate blueprints except to be sold for credits, save for a black market function, as discussed further below. The requirements to produce something from a learnt blueprint is having a Colony with Heavy Industry. In Doctrine and Blueprints tab, you can view all of your blueprints.
Gol d. roger
Blueprint Modding. Popular pages. Other, rarer items will each have their own blueprints. Preferably a phase ship the shade? Everything else is from mods. Grievous69 Admiral Posts: The player can find what they need for their personal fleet from loot and NPC markets, but their faction fleets will have terrible missile weapons. Why would they be unknown? The alternative gremlin does also have safety overrides built in, for what it's worth. In Doctrine and Blueprints tab, you can view all of your blueprints. Quote from: bobucles on October 03, , AM. Maybe there should be a random quest for blueprints?
This page is about creating blueprints for mods.
Worst case, works like tech-mining where if you know the blueprint, you get nothing. I honestly don't see a problem with the Sunder not getting a large weapon from the midline package. For example, you do not know Paragon, but you are cooperative with Tri-Tachyon, and you have commission? Low tech The next best package is the low tech one. Common ships, weapons and fighters can be found bundled in the moderately common blueprint packages. No indications as to where in the system it can be found. Well, I suppose vanilla factions could offer packs for the tech level they mostly use. Colossus 3 is one of only two ships with Ground Support Package other being Valkyrie , and easier to acquire. Wish pirates had better stuff, that you might want to use even? Edit source View history Talk 0.
This situation is familiar to me. Let's discuss.