Swtor deception assassin guide
From the murky depths of the dark side, the deception assassin emerges with a calculated plan. As the swtor deception assassin guide presses the attack, force lightning accumulates within their double bladed lightsaber results in massive discharges that can ravage the assassins opponent before they even know what hit them. You can start playing Deception at level 1. To start playing Deception, you will need to first create a Assassin character, which can be played by Sith Warriors and Sith Inquisitors or even the Jedi Knight and Jedi Consular if you unlock the dark-side Combat Styles.
Deception is particularly strong as a melee burst DPS class and is relatively easy to play though it has among the highest skill ceilings to maximize its DPS due to the RNG nature of certain aspects of its rotation. Assassins have strong utility for a DPS class. They can guard and taunt, they have a 4 second hard stun Electrocute , an 8 second soft stun Force Lift , an additional 2 second hard stun Spike , Force Slow, tank classes can pull certain targets for positioning, all classes have Overload as a knockback, and Deception Assassins can apply Force damage taken and armor rating debuffs to targets. Regarding mobility, Assassins have very strong mobility when needed. All of the spec abilities are instant. Assassins have a gap closer Phantom Stride, though it is buggy when not on level terrain , and Force Speed provides a great mobility boost on a very short cooldown 15 seconds with utility.
Swtor deception assassin guide
SWTOR 7. The guide is up-to-date for Patch 7. Deception Assassins charge their saberstaves with static electricity using a combination of high-voltage Force lightning attacks and lightsaber swings. At any point, they can discharge this pent-up electricity to unleash devastation upon unsuspecting foes, though their saber needs to be fully charged in order to deal maximum damage. In terms of AoE, Deception offers basically nothing. If you want to do AoE, switch to Hatred or leave it to other specs. In terms of survivability, Assassins received minor nerfs. That said, almost all disciplines received some sort of survivability nerf with many being a fair bit more significant than what Assassins lost. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. You can check at the top of the guide to see if the guide has been updated for the most recent patch.
It will be superior in checks where Recklessness is available and should still offer comparable burst DPS to Reckless Voltage when Recklessness is unavailable for a check.
This guide explains the best builds for Assassin DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items.
Nerve wracking is pretty much worthless in pve, 1 point in Insulation for filler, entropic field should be filled out. In my test Electric Execution fell short of dps compared to Torment due to helping managing force. That i do not agree since the maul proc will not go away and you can still use it before it proc another. Mostly depend on the situation anyway if you have 3 sec left on that maul proc i would use it over an assassinate. Spike does not Eat a stack of Rrecklessness so there is no stack wasting you should go check again. I said why i had a few Alc points in my video you should go check again everyone knows Alc is the most 2nd useless stat in game to dps. Your mual procs enough off of other skills i just see it as a waste of force and a GCD since the damage is grabge.
Swtor deception assassin guide
New 7. Deception is the burst dps discipline for Sith Assassin. This guide is going to mostly focus around PVE however I may include some pvp information. Single target DPS : Deception has solid dps and is usable in all endgame content. It loses no damage from changing targets as there are no buffs or abilities you need to apply to your target and abilities in the rotation can be moved around with relative ease. Mobility : As a melee dps one of the most important parts of dealing damage is being within range of the target. Deception is a very fast discipline with frequent root breaks in the form of both force speed and Phantom stride. Its leap is on a rather long cooldown though. It revolves too heavily on making up for other players mistakes to be strong with an experienced team. However, smart use of your taunt can save your team or help deal with mechanics.
Train from nice to florence italy
Since the stats come in much smaller amounts, augments allow you to fine-tune your gear to provide almost as much of each total stat as you want. This utility has limited applications in Hard and Nightmare Mode operations on several specific fights e. In addition, the Force cost of Assassinate is reduced by Fade - Reduces the cooldown of Force Cloak by 45 seconds and extends its duration by 5 seconds. Dark Embrace. If you use Force Cloak nearly on cooldown per the normal rotation guide, then you will only get one extra use for an entire fight via this tactical. DOT Damage. Fade almost doubles your uptime of Force Cloak for which ease use grants an extra Recklessness. More Info About Vulkk Contact. About Vulkk Contact. Each discipline has 8 choices where they pick 1 of 3 options.
This page goes over the 7. It's also the best place to look to see what new videos or guides I have created! The best way to reach me is by messaging me on Twitter.
Additionally, reduces the Force consumed by Assassinate by It forces your target to attack you for 6 seconds and puts you at the top of the threat table. Only use this if a tank or raid lead specifically tells you to use it or if the boss is running rampant because one or both of the tanks are dead. In PvE group content, the other options will be far more useful. Phantom Stride This ability instantly teleports you to the target. Voltage Ball Lightning can trigger Surging Charge off of its normal rate limit. The Induction proc helps to reduce that cost. Two Time Trouble. Analysis: Recklessness has a 75s cooldown net of this set bonus, while Force Cloak has a 90s cooldown, assuming you took the Fade utility, and when used will reduce the cooldown of Recklessness by 60s. This effect cannot occur more than once every 6 seconds.
It is remarkable, it is the amusing information