Swtor mercenary dps build
The Arsenal Mercenary specializes in distance attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights, swtor mercenary dps build. Devastating missile-fire combinations and relentless blaster volleys generate a spectacle of explosive brilliance and transform the Bounty Hunter into a virtual artillery platform. You can start playing Arsenal at level 1. To start playing Arsenal, you will ahaha meme to first create a Mercenary character, which can be played by Troopers, Bounty Hunters, Smugglers or Imperial Agents.
This build basically skips Critical reaction and Med tech, and instead will put your Jet Boost on a 15 second cool down which is amazing for PvP with the 2 PvP set bonus. Don't bother with alacrity at all, the 1. Even the Jet Boost buffs from talents are slightly useful in PvE when trying to get adds off a healer or yourself and other situational uses. That being said, I think this talent spread would be more beneficial as you can dump wasted alacrity stats into heavier heat reduction in a burst phase or what have you. Anybody else care to comment on the viability of this build?
Swtor mercenary dps build
This guide explains the best builds for Mercenary DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities! I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items. These ridiculously potent effects form the basis of the solo builds and are able to exist without causing too many balance issues in group content because they are short-lived and only reliably trigger off of combat events that are fairly unique to and common when fighting trash mobs. Please refer to the 7. The damage and multi-target potential of your missiles is dependent on whether or not the enemies are affected by your Heat Signature debuff. Heatseeker Missiles and Death from Above deal more damage to targets affected by your Heat Signature and Heatseeker Missiles fires additional weaker missiles at secondary targets affected by your Heat Signature. You are slightly limited by ability cooldowns being too long, though you should be able to do this against most groups of trash. The main idea here is to start by applying Heat Signature to everything and then use the abilities that benefit from Heat Signature being applied and deal damage to multiple targets.
The guide is up-to-date for Patch 7.
SWTOR 7. The guide is up-to-date for Patch 7. Arsenal Mercenary is capable of dealing gargantuan amounts of damage with individual missile attacks and high-velocity blaster bolts that can penetrate armor. Unfortunately, these massive bursts are inconsistent and do not translate to high sustained DPS. Yes, you will have to work a bit harder compared to your mDPS peers in group content to pull viable numbers, but you should still be able to clear almost all content with Arsenal, and even without massive crits, throwing out missiles like candy is still extremely fun.
Read on for all the information you need about Mercenary Bodygiurad Healers. Happy to receive feedback on this guide, especially improvements or corrections. Quality feedback will be compensated! Below is an infographic I put together designed for players new to the spec. Hopefully, it will help you get started with this combat style.
Swtor mercenary dps build
SWTOR 7. The guide is up-to-date for Patch 7. Pyrotech is a DoT spec that attempts to kill things with fire by utilizing high-tech gauntlets as weapon platforms for a flamethrower, incendiary missile launcher, and railgun. They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. Pyro PTs now have a fairly unique capacity to do powerful burst damage rivaling that of actual burst DPS specs alongside being able to deal considerable AoE damage that is competitive with what the best other DoT specs are capable of. Pyrotech is only competitive with the top burst and DoT specs during 15s windows while the Explosive Fuel ability is active, and that ability has a 2min cooldown.
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One-Handed Playing with one hand or limited mobility. Use it whenever you want to create distance between you and your enemy. I like to shoot it at the melee adds that run to me. This ability offers a small movement speed boost and makes you immune to knockback, roots, and slows. Make sure you have Heat Signatures on everything and then unleash your Heatseeker Missiles. It's a bit like the rotational dotspread of IO but vastly worse damage. It's really rather pathic what BioWare has done to the class. Missile Blast Area Attack 30m long range Deals kinetic damage to the primary target and kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. The only time you should ever use it in Arsenal is if you are using the Thermonuclear Fusion ability tree buff and even then only if you need to spread Heat Signature to additional targets, in which case it should be used ASAP. Spiteful Saber. View Comments. The guide is up-to-date for Patch 7. Well, I can say that my Merc can still punish anyone with ease and I run Arsenal. Rocket Out Jet backward 20 meters, gaining immunity to controlling effects while jetting.
This guide explains the best builds for Mercenary DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7.
Tempest of Rho. Concussion Missile Crowd Control 30m long range Fires a missile at the target that knocks it out for up to 60 seconds. That's fascinating, the whole list I posted isn't real? Rocket Out does cost a GCD to use, so you should avoid using this if you can safely get where you need to go without using it. This is greatly inferior ability use compared to full instant ability classes but mostly it can be worked around even if it means hammering ESC to break the current action and perform an interrupt. Can we get the 45s cooldown of Death From Above reduced. Notify of. Then, you should use Electro Net so that you have another high-damage attack to get boosted in lieu of a Tracer Missile. If you want a more detailed explanation, please refer to the main guides for each discipline. Nobody in their right mind would bring a merc to anything harder than the simplest content in the game. Choose from one of three Mercenary abilities at Level 43 , you can only have one of these options at any given time. Usually, Power Surge will be activated in order to make Tracer Missile instant so you can use it while moving.
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