Textools
The popular addon is developed by renderhjs and SavMartin ported it over to Blender 2, textools.
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Textools
This is my first blender addon, more features will be added in the future. Swap and select UV channels. Quickly assign sizes in pixels for baking or related tools. Resize the UV canvas to non square ratios. The Align tool: Aligns islands or verts context sensitive. Iron Faces: A quick way of assigning faces to a single UV island. Texel Density tools: Sample from objects or selected faces. Assign to objects or faces and manage checker maps in different sizes intuitively. Anti Aliasing for any of the bake modes in TexTools. Bake pair tools: Organize, select by type or set makes baking much easier. Bake explode tool: Moves bake object sets apart so its easier to create clean bakes. In this thread I will post development progress, collect feedback as well as release updates.
Edge Peel: implemented multi-object UV editing support.
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WePC is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more. It is useful for organising entire modpacks or specific files, compiling your own mod packs, enabling and disabling FFXIV mods, and more. To get your hands on the addon, head over to the TexTools site and download the installer. If you wish to enable or disable all mods, click on Batching and press either button. Alternatively, if you need to enable or disable specific mods then the mod list tool is helpful. Simply find the mod you want to individually enable or disable, find the mod pack and press either button. It is a standard procedure for MMOs.
Textools
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In case you know how to bake with GPU, let me kow. When I have some more time tomorrow or the weekend I will upload a video to demo the current features of TexTools for Blender. Smoothness renamed to Glossiness, a more common term in the PBR shading world. Nicely done, amazing addon. I used Tex Tools daily back in my Max days yours Damir. Scripts with intensive memory usage like Bake should be expected to re-allocate data in memory. For me back then TexTools and maxscript was always something I can take with me as I always had 3dsmax available to me uni, work, home,…. Enhanced Explode feature. Iron Faces unwrap margin shouldn't be hardcoded, use the TexTools global padding variable specified in the "TexTools" tab in the addon category panel. Fantastic news for every Blender user. Added Texel Density Unit Scale in preferences: allows to adjust the system unit scale to a custom unit by a multiplier for the texel density, so it is shown and managed in that custom unit e.
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Don't limit the Bevel radius too much in Bevel Mask, Normal Tangent Bevel and Normal Object Bevel baking modes by SavMartin New option in the add-on preferences to decide whether to auto-detect objects with subdiv or bevel modifiers as a highpoly pair for baking when multi objects are selected credits to MustangEnthusiast51 Some errors prompted in the console after some type of bakes are to be expected and can't be avoided in any case, either an erase of users is forced or an image with no real users is removed. Open Cone Animation İn Blender 2. AO, Curvature, and any Normal bake results should no longer differ between 2. I will enable it in the UI when it is more stable. Thanks you so much. Curvature bake and Sun Position: bad relationship between addons fixed. How do you like Uv mapping in blender. Unwrap: new custom operator to unwrap only selected UVs, with the capacity to constrain the operation to the U or V axis BenjaminSauder Straighten: any chained sequence of edges is supported, not only edge loops. Added support for multi-object UV editing. SavMartin and I agreed on a repository transfer. Blender addons. Better avoid circular dependency when baking over a saved image used in the material node tree, solving the multi-user escalation and allowing the newly baked image to be saved over the old. Others like the baking modes I would like to improve and refine. Now, Select Overlap behaves like in previous versions: all but one of the overlapping islands are selected, making it posible to manually fix the overlapping by using this operator in conjunction with manually moving the selected islands. Don't automatically delete colored materials when converting to Vertex Colors.
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