wo long patch notes

Wo long patch notes

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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point. Increased the amount of Spirit damage received by Demonized Zhang Liang.

Wo long patch notes

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Install Steam. Adjusted the timing before the transition to the latter phase of the battle. Players now make a thrusting motion to the front and jump back.

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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point. Increased the amount of Spirit damage received by Demonized Zhang Liang.

Wo long patch notes

Wo Long: Fallen Dynasty has just been patched to add a mechanic called Inner Discipline, along with a number of other adjustments and bug fixes. This comes almost exactly two weeks after the 1. Team Ninja, the developer behind Wo Long, has earned a reputation for making incredible Souls -like games. Wo Long is the latest and most intricate game in this genre from the studio, which is perhaps best known for the long-running Dead or Alive series of fighting games. While its latest release Wo Long has been generally well received, it has its share of flaws and balance issues that Team Ninja seems intent on correcting through consistent updates. The new 1.

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Made it easier for part destruction to occur. Extended the time before his Spirit starts recovering. View mobile website. Reduced Spirit consumption of Critical Blows. Any improvement to performance? Decreased the heightened efficiency of Martial Arts and Wizardry Spells following this spell. Made changes so that players withstand enemy attacks excluding Critical Blows while their Qi veins are active. Made changes so that the player can move in any direction during activation. Made changes so that the enemy is thrown back when hit with the upward swing. Made changes so that the enemy is thrown down in the final stage of the attack. Shortened the startup sequence.

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Shortened the startup sequence. Adjusted the lock-on camera. Increased the range of Spirit Attacks. Increased Morale Rank. Repeatedly pressing the button will no longer trigger this action. Increased the movement distance of the first swing of normal attacks. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point. Increased the movement distance. Made changes so that the enemy is thrown down in the final stage of the attack. Made adjustments to the AI. Reduced the amount of Morale Points obtained in battle. Global Achievements. Made adjustments to the durability of hardened parts to make it easier for part destruction to occur. Increased Spirit recovery speed to make it equivalent to that of other characters. Shrank the hitbox for Critical Blows using balls of Demonic Qi.

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