X4 must have mods
In this article I will showcase some of the mods I personally use and briefly explain what each mod does. But the opposite also applies - just because a mod is listed below, no one says you have to use it. Wait wait, DLCs? Well, yes.
The space sim market is a crowded one, with numerous games clamoring for players' attention. Boots on the ground sci-fi shooting, FTL trade routes, interstellar diplomacy, and asteroid field piracy are available to gamers who want to take their chances amongst the stars. X4: Foundations carves its own path with an immersive universe, reactive economy, deep faction system, and the opportunity to become the dominant force in a galaxy crowded with rivals. Even with all of these things going for it, some players will want to tweak the base game and make it more suitable for their playstyle. Thankfully, the modding community has come to the rescue.
X4 must have mods
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. X4: Foundations Store Page. Global Achievements. Yep another newbie who fell in love with X4 So what are the top Mods that i should install for a better gameplay experience? Showing 1 - 15 of 26 comments. Wraith View Profile View Posts. Last edited by Wraith ; 8 Dec, am. There more but these are what I find essential. Originally posted by SuperCrumpets :.
I just went with being able to buy seminars at traders mod.
Since version 3. Vanilla improvements in 4. While FE modpack can still be useful if you want more active and aggressive factions be warned of possible FPS impact on lower-end PCs and balance changes mostly if combined with other ship packs, like XRshippack etc. NoSuperHighways is still highly recommended - makes game to feel bigger, closer to X3 and gives the opportunity to balance S,M and L,XL ships properly as highways are messing with that. VRO ship speeds were balanced assuming you ARE using this mod, but you may play without it if you feel too bad for disabling highways, it is not mandatory. Disable Encounters - disables Encounters mechanic ships spawning around you when in deep space , i find it immersion-breaking.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. X4: Foundations Store Page. Global Achievements.
X4 must have mods
In this article I will showcase some of the mods I personally use and briefly explain what each mod does. But the opposite also applies - just because a mod is listed below, no one says you have to use it. Wait wait, DLCs? Well, yes.
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X4: Foundations Store Page. TehGM's C Utilities v0. This is pretty great, as it adds variety to the in-game sectors. Vanilla improvements in 4. This is where this mod comes in. Crew lvl mods. Disable Encounters - disables Encounters mechanic ships spawning around you when in deep space , i find it immersion-breaking. Faction Enhancer - all modules, can make game more difficult combined with shippacks but also more dynamic and engaging if you are looking for challenge. The only one I use. Removes the damage to the ship dealt when you claim a ship that crew bailed out of. You can put most subscribed at the top and start that way though. In addition to tweaking content that is already there by adjusting parameters, this mod also adds new ships and ship components. Mods that still are highly recommended by me, but can change balance - which can make game much harder. So best bet is to see what works now and what sounds like you will enjoy it.
The space sim market is a crowded one, with numerous games clamoring for players' attention. Boots on the ground sci-fi shooting, FTL trade routes, interstellar diplomacy, and asteroid field piracy are available to gamers who want to take their chances amongst the stars. X4: Foundations carves its own path with an immersive universe, reactive economy, deep faction system, and the opportunity to become the dominant force in a galaxy crowded with rivals.
Together these mods tweak how combat AI works, making it at least a little less stupid - for example, ships will now fall back when their shields are down. The only one I use. This mod has 2 quirks to be aware of: it requires DLCs, and it is not compatible with vanilla saves. Luckily, modding community came to the rescue - Starbright mod changes solar production efficiency of all pre-CoH sectors in game depending on how the sector looks like etc! However, I don't call any Mod 'must have' cos everyone's tastes is different. In X3, there was an option to comm a hostile ship and apologize for attacking them. Another small mod, in a way similar to Landlord - adds maintenance cost to stations, but ships as well, in form of salaries that are automatically paid to the crews and workers. Absolutely NO 'must have' mods. There are some mods here and on nexus which has the star wars mod. Originally posted by SuperCrumpets :. Global Achievements. Expands the northern part of the map adding a fair amount of new sectors, primarily occupied by the race of Split.
Does not leave!
I think, that you have deceived.