Yes man fallout
Yes Man is a reprogrammed Securitron that serves as Benny's assistant in Fallout: New Vegasand it is an yes man fallout part of Benny's scheme to take control of New Vegas. Yes Man initially inhabits a PDQb Securitron although he may later assist the Courier in the "independent" New Vegas options for the game's ending as the Lucky 38's marathi aksharmala. Yes Man was originally a generic Securitron robot programmed to work for Mr, yes man fallout.
The recent revelation of early talks at Microsoft about a sequel to one of Fallout's best games, New Vegas , have some wondering if Yes Man, one of the main allies in the first game, is the antagonist of the next. Although it might seem like it's an unlikely candidate, its friendliness and can-do attitude is exactly what could turn it against the Courier, or whoever the player character ends up being in the next game. It's impossible to predict at the moment, especially since Fallout 5 is likely to come first. It was originally one of Mr. House's Securitrons before being stolen and reprogrammed by Benny, the leader of the Chairmen. As part of its new programming, it is unwaveringly friendly to anybody and everybody, and cannot say no to any request.
Yes man fallout
Yes Man is an AI program that serves as Benny 's assistant and right-hand man in He is a modified PDQb securitron with a unique personality, serving as an integral part of Benny's scheme to take control of New Vegas. Yes Man was originally a generic securitron robot programmed to work for Mr. House like all the other securitrons found on the Strip. He was recovered by Benny and several of the Chairmen after being damaged by a pulse grenade. Following this incident, Followers of the Apocalypse member Emily Ortal examined the securitron in order to learn Mr. House's secrets in exchange for reprogramming him for Benny's personal use. The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told; thus, Yes Man is not just the program's name, it's also his job description. Yes Man is completely incapable of declining any order or withholding any information he is asked for, no matter who he is interacting with. Benny's plan was to dispose of Mr. House and install Yes Man's A.
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This series of quests leads to one of many Fallout: New Vegas endings. House and take over New Vegas. The player character will then be able to choose either to continue with Benny's plans or take on this quest, killing Benny. The Courier will have to head towards the Lucky 38 penthouse , locate the chamber in which Mr. House actually resides, and either choose to disable him or kill him.
Yes man fallout
Yes Man is an AI program that serves as Benny 's assistant and right-hand man in He is a modified PDQb securitron with a unique personality, serving as an integral part of Benny's scheme to take control of New Vegas. Yes Man was originally a generic securitron robot programmed to work for Mr. House like all the other securitrons found on the Strip. He was recovered by Benny and several of the Chairmen after being damaged by a pulse grenade. Following this incident, Followers of the Apocalypse member Emily Ortal examined the securitron in order to learn Mr. House's secrets in exchange for reprogramming him for Benny's personal use.
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Take care! He planned to use Yes Man and the chip to take over New Vegas, but no matter what players choose to do, he fails. You'd need special hardware to read the data on it! Or that there were seven couriers, but six of them were carrying junk? I've updated the Securitrons' targeting parameters, so they know what to do! House's secrets in exchange for reprogramming him for Benny's personal use. Whether it's General Oliver, Caesar, or a brand-new villain, Yes Man could end up being manipulated into becoming New Vegas 2 's main villain. There are two locations with non-standard hardware on the network - the Lucky 38 and an underground facility at Fortification Hill. If I'm right about the Chip, I should be able to install myself on House's mainframe! The game is years away, so anything could happen, but it is a distinct possibility.
Yes Man is a reprogrammed Securitron that serves as Benny's assistant in Fallout: New Vegas , and it is an integral part of Benny's scheme to take control of New Vegas.
What I meant is, you should get to know these tribes and decide which ones you like and which you don't! Square as the rest, until I gave him a mickey in the shape of pulse grenade. Sign In Register. Start a Wiki. House's data transmissions made it sound like the Chip could upgrade his defenses somehow! See you at the dam! There are a few possibilities for how Yes Man could end up being a villain in New Vegas 2. He is a modified PDQb securitron with a unique personality, serving as an integral part of Benny's scheme to take control of New Vegas. Yes Man's main objective was to use his connection to Mr. The Securitrons will be all the support you need! House's data transmissions. The Vault - Fallout Wiki Explore. To find Yes Man, enter the Tops casino and proceed straight ahead past the casino floor to banks of elevators near the sign that says "Elevators out of Order". Many consider Fallout New Vegas ' factions the best the series has to offer, and Yes Man will guide the Courier in eliminating or befriending each of them. When the fires died, New Vegas remained, assuming its position as an independent power in the Mojave.
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