You and me and her vndb
Patreon SubscribeStar. Kimi to Kanojo to Kanojo no Koi. Helpfulness: 11 Vote: 8 alonesome on This is simply such an ambitious and interesting work if nothing else.
Patreon SubscribeStar. Life is like a staircase. You just gotta keep climbing. Otherwise, if you start to overthink it, you'll have trouble taking the next step. Shinichi wants nothing more than to lead a quiet life. Though he was once close friends with Miyuki, the most popular girl in school, his desire for normalcy now keeps them from being anything more than classmates. Everything changes, however, one day on the roof, when the class oddball, Aoi, suddenly tries to kiss him.
You and me and her vndb
Today, we crack open the narrative vault of this genre-defying work. Hold onto your seats, dear readers, as we shimmy into the labyrinthine world where nothing is as it seems. Talk about throwing the player into a tailspin! Think again. Choice, that revered cornerstone of visual novels, gets flipped on its head. The game goes meta faster than a cat chasing its own tail. Yep, the choices you make in-game start splashing out like drops of water from a big plunge into the. Could mundane taps and swipes hold sway over the tangible? You and Me and Her seems to believe so. The game mirrors the routine drudgery of existence yet injects each cycle with enough zest to keep the , baby! This visual novel unravels us like a ball of yarn. It prods and pokes at our psyche, raising alarms about the fragility of choice and the chains of causality.
Your email address will not be published. Description Life is like a staircase. What is the plot twist in you?
Patreon SubscribeStar. Kimi to Kanojo to Kanojo no Koi. Helpfulness: 5 Vote: 8 kubelo on I had high expectations for this VN to meet as it's created by Nitroplus, one of my favourite VN developers and, ultimately, it delivered what was expected - sadness, guilt and anxiety. It left me dissatisfied and alone, but no love triangles make all people happy, apart from some harem stories. It left me mulling over what I've just read for a few hours, ED song on repeat. But that's okay.
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You and me and her vndb
Today, we crack open the narrative vault of this genre-defying work. Hold onto your seats, dear readers, as we shimmy into the labyrinthine world where nothing is as it seems. Talk about throwing the player into a tailspin! Think again. Choice, that revered cornerstone of visual novels, gets flipped on its head. The game goes meta faster than a cat chasing its own tail. Yep, the choices you make in-game start splashing out like drops of water from a big plunge into the. Could mundane taps and swipes hold sway over the tangible?
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I feel like Totono is a bit "too good" such that we'll probably never see something like it again - it burns so many bridges in the domain of interesting themes and creative ideas that it explores, and does just enough with them such that any other developer that tries for something remotely similar will get accused of being derivative. Could mundane taps and swipes hold sway over the tangible? Aoi in particular felt really marginalized and I can't understand how the narrative expects you to really care about her, but even Miyuki's character felt a little bit inconsistent and underdeveloped. What is the plot of you 2? I was also positively caught off-guard by Itou Kanako's haunting vocals in the insert song as well as Tada Aoi's performance in one of ED songs. It's no less transparently manipulative than good, "honest" nakige, and I absolutely love this genre and don't begrudge the effort at all, but I feel like it's considerably different in that it requires a curious tension in your suspension of disbelief to really land; where you have to both really genuinely internalize the game's metatext - understand the game as being merely a fictional construct which is attempting to impart certain thematic insights, but at the same time, operate with enough suspension of disbelief to develop a real, poignant empathy for the fictional characters the game constructs and be genuinely moved by their love and their suffering. Kimi to Kanojo to Kanojo no Koi. Shinichi wants nothing more than to lead a quiet life. I would've liked to see more scenes with MC and Aoi to really sell their feelings for each other, more background between MC and Miyuki to really flesh out their fraught history, but especially, more scenes of the friendship between the two to really highlight the cruel determinism of the later events and juxtapose their selfish versus selfless impulses. This visual novel unravels us like a ball of yarn. Deconstructing the fourth wall to such an extent is crucially necessary for the game's themes, but I feel like at the same time, it sort of lays bare the artifice of the text, and makes it eminently clear that the game is intentionally trying to manufacture a scenario which presents an emotionally difficult choice for the reader. Read More. Dangsingwa Geunyeowa Geunyeoui Sarang unofficial patch. Safe 7 Suggestive 1 Explicit 2. As the distance between her and Shinichi shrinks, the hard-earned bonds the three share begin to fray.
Route 2. Route 3.
It's no less transparently manipulative than good, "honest" nakige, and I absolutely love this genre and don't begrudge the effort at all, but I feel like it's considerably different in that it requires a curious tension in your suspension of disbelief to really land; where you have to both really genuinely internalize the game's metatext - understand the game as being merely a fictional construct which is attempting to impart certain thematic insights, but at the same time, operate with enough suspension of disbelief to develop a real, poignant empathy for the fictional characters the game constructs and be genuinely moved by their love and their suffering. What is the plot twist in you? This visual novel unravels us like a ball of yarn. I feel like Totono is a bit "too good" such that we'll probably never see something like it again - it burns so many bridges in the domain of interesting themes and creative ideas that it explores, and does just enough with them such that any other developer that tries for something remotely similar will get accused of being derivative. If you're just looking for a quick TL;DR on whether you should play it, I'd answer with an emphatic yes; I think it's the sort of text that different people will take very different things away from, but one that is worth experiencing for nearly everyone. Comparing these isn't fair to either of those games. That is to say, I think the game's own metafictional conceit sort of can't help but be at odds with its goal of also trying to form an authentic emotional connection with the reader. Even keeping the overall structure the exact same, the first act could have been a much more satisfying and self-contained story, and wouldn't need to be "boring" at all if the writing were simply good! Shinichi navigates high school life alongside childhood friend Miyuki and mysterious Aoi. Leave a Reply Cancel reply Your email address will not be published. The translation also deserves special praise for how marvelous it is and how much it does to enhance the experience compared to a more "average" translation.
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