yugioh labyrinth deck

Yugioh labyrinth deck

You can only use each effect of "Linguriboh" once per turn.

List of Contents. The Deck thrives in being able to disrupt the opponent, specifically by removing monster cards from the field, regardless of where it goes afterwards. The Deck and the archetype in general is built around this card and its ability to retrieve Normal Trap Cards from the GY and Set them on the field, ready to be used. This monster gains immunity from targeted effects if you have Set cards, can Set Traps directly from your Deck, and can Special Summon itself if you activate a Set Trap. The rest of the monsters in the archetype help out with the Deck's playstyle, each one providing some form of resource management and card advantage against the opponent. Activating a Set copy of Welcome Labrynth provides an additional effect of being able to destroy a card on the field. As for the Trap Cards, Archfiend's Ghastly Glitch and Dogmatika Puinishment provide more ways remove cards from the field to help trigger the second effect of Labrynth Labyrinth, either by destroying or bouncing monster cards.

Yugioh labyrinth deck

Transfer its materials to this card. Quick Effect : You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card s you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material. Buy This Card! If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn. You can only activate 1 "Dimensional Barrier" per turn. If another monster s leaves the field by your Normal Trap effect except during the Damage Step : You can draw 1 card, then you can apply this effect. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it.

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Monsters: 3 Arianna is a must but 2 of the remaining good Labrynth monsters seems to work well in testing. Currently on the fence between 2 or 3 Lady Labrynth but put 3 for now. Lady Labrynth, Heavenly Prison, and any amount of set backrow puts up a good lock where nearly your whole field and Lady are indestructable and Lady is untargetable. Your opponent will burn through a lot of resources to out this. Spells: Self explanatory. Some people play 2 field spells but it is too crucial imo so I like 3. Would consider playing 3 Prosperity in addition to or in place of the extrav, but probably in addition to. Duality might be a decent substitute for Prosperity but the special summon lock could be problematic mid game. Master Duel or Neuron using our Web Browser extension!

Yugioh labyrinth deck

This is an official site for the Yu-Gi-Oh! Trading Card Game. You can search through all Yu-Gi-Oh! You can also manage your own cards and Decks by registering them in My Deck, and search publicly available Deck Recipes to help you build your own Deck. HOME » Card information not found. Card information not found. Monster Type? Card Type? Excluded Items? How to Play.

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Be ready to have something to deal with Runick Fountain as soon as possible, to stop the onslaught of Quick-Play Spells being brought back to the Deck for a future draw. Stardust Dragon. Umi Control. When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. So long as this Monster is face-up on the field, all Trap Cards are essentially negated. Hungry Burger Nouvelles. Take away its effect, and it is essentially a beat stick that most Boss Monsters can overpower, even with just a slight advantage in ATK. Master Duel Walkthrough Team. You can only activate 1 "Dogmatika Punishment" per turn. You can only use each effect of "Bystial Druiswurm" once per turn. Budget Ishizu Tearlaments. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

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Trickstar Windwitch. Be careful when fighting against Decks that utilize the Branded Fusion Engine, whether it's pure Branded Despia or other Decks that use the Engine as a boost. Transfer its materials to this card. Paleozoic Frog. You can only activate 1 Trap Card for the rest of this turn after this card resolves. If a monster s you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. You cannot conduct your Battle Phase the turn you activate this card. Black Luster Soldier. Stardust Dragon. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

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