3.5 wondrous items

Tíohentai can use a wondrous item unless specified otherwise 3.5 wondrous items the description. An 01 result indicates the wondrous item is intelligent, 02—31 indicates that something a design, inscription, or the like provides a clue to its function, and 32— indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes.

This site includes magic items from very many Paizo sources beyond just the core rulebooks. Scroll down to the bottom of this page or click here to see a complete listing. Wondrous items are varied and diverse. Some must be worn in a specific magic item slot in order to work, while others must merely be possessed and utilized. Anyone can use a wondrous item, unless the item specifies otherwise. There are two main categories of wondrous items: slotted and slotless.

3.5 wondrous items

Anyone can use a wondrous item unless specified otherwise in the description. Usually use-activated or command word , but details vary from item to item. An 01 result indicates the wondrous item is intelligent, indicates that something a design, inscription, or the like provides a clue to its function, and indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. This amulet is a golden disk on a chain. It usually bears the image of a lion or other powerful animal. This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane and the specific location on that plane that she wants. This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does.

War paint of the terrible visage. Gravewatch pendant. Cauldron of flying.

Amulet of Proof Against Detection and Location. Apparatus of the Crab. Boots of Striding and Springing. Boots of Teleportation. Bowl of Commanding Water Elementals. Bracers of Archery, Greater.

To create magic items, spellcasters use special feats. Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal. For many items, the market price equals the base price. Armor, shields, weapons, and items with a value independent of their magically enhanced properties add their item cost to the market price. The item cost does not influence the base price which determines the cost of magic supplies and the experience point cost , but it does increase the final market price.

3.5 wondrous items

From Dungeons and Dragons Wiki. Jump to: navigation , search. A'dam gp Held and Throat A collar and a bracelet, for keeping a Channeler of saidar as a pet.

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Eversmoking bottle. The size, carrying capacity, and speed of the different carpets of flying are shown on the table below. If the wearer has only one lens, the DC of the saving throw is reduced to Nymph's Sanctuary. Placed upon a poisoned wound or swallowed, the ointment detoxifies any poison as neutralize poison. It enables its possessor to put up a special wall of force 10 feet on a side around her person. Removing a jewel destroys it. Cocoon cloak. Figurine of wondrous power, ebony fly. Helm of Comprehend Languages and Read Magic.

Anyone can use a wondrous item unless specified otherwise in the description.

When wearing a demonhair shirt you gain immunity to fear. Craft Wondrous Item , protection from energy fire , spider climb , 18, gp, 1, XP, 38 days. Goggles of night. Belt of thunderous charging. Horseshoes of speed. If placed in a body of water, it floats and begins soaking it up at the rate of 1, gallons per round. All these effects are as the spells from a 9th-level caster. Because the tome of clear thought provides an inherent bonus, the reader will earn extra skill points when she attains a new level. Double the threat range of all attacks made within an area affected by blood rock. Crepitus Crutch.

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